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644 lines
15 KiB
644 lines
15 KiB
/*****************************************************************************
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* TransportButton.cpp
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*****************************************************************************
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* Copyright (C) 2001 the VideoLAN team
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* $Id$
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*
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* Authors: Tony Castley <tcastley@mail.powerup.com.au>
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* Stephan Aßmus <stippi@yellowbites.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#include <Bitmap.h>
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#include <Debug.h>
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#include <MessageFilter.h>
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#include <Screen.h>
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#include <Window.h>
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#include <map>
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#include "TransportButton.h"
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#include "DrawingTidbits.h"
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class BitmapStash {
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// Bitmap stash is a simple class to hold all the lazily-allocated
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// bitmaps that the TransportButton needs when rendering itself.
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// signature is a combination of the different enabled, pressed, playing, etc.
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// flavors of a bitmap. If the stash does not have a particular bitmap,
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// it turns around to ask the button to create one and stores it for next time.
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public:
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BitmapStash(TransportButton *);
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~BitmapStash();
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BBitmap *GetBitmap(uint32 signature);
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private:
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TransportButton *owner;
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map<uint32, BBitmap *> stash;
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};
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BitmapStash::BitmapStash(TransportButton *owner)
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: owner(owner)
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{
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}
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BBitmap *
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BitmapStash::GetBitmap(uint32 signature)
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{
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if (stash.find(signature) == stash.end()) {
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BBitmap *newBits = owner->MakeBitmap(signature);
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ASSERT(newBits);
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stash[signature] = newBits;
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}
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return stash[signature];
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}
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BitmapStash::~BitmapStash()
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{
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// delete all the bitmaps
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for (map<uint32, BBitmap *>::iterator i = stash.begin(); i != stash.end(); i++)
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delete (*i).second;
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}
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class PeriodicMessageSender {
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// used to send a specified message repeatedly when holding down a button
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public:
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static PeriodicMessageSender *Launch(BMessenger target,
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const BMessage *message, bigtime_t period);
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void Quit();
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private:
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PeriodicMessageSender(BMessenger target, const BMessage *message,
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bigtime_t period);
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~PeriodicMessageSender() {}
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// use quit
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static status_t TrackBinder(void *);
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void Run();
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BMessenger target;
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BMessage message;
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bigtime_t period;
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bool requestToQuit;
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};
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PeriodicMessageSender::PeriodicMessageSender(BMessenger target,
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const BMessage *message, bigtime_t period)
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: target(target),
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message(*message),
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period(period),
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requestToQuit(false)
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{
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}
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PeriodicMessageSender *
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PeriodicMessageSender::Launch(BMessenger target, const BMessage *message,
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bigtime_t period)
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{
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PeriodicMessageSender *result = new PeriodicMessageSender(target, message, period);
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thread_id thread = spawn_thread(&PeriodicMessageSender::TrackBinder,
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"ButtonRepeatingThread", B_NORMAL_PRIORITY, result);
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if (thread <= 0 || resume_thread(thread) != B_OK) {
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// didn't start, don't leak self
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delete result;
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result = 0;
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}
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return result;
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}
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void
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PeriodicMessageSender::Quit()
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{
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requestToQuit = true;
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}
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status_t
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PeriodicMessageSender::TrackBinder(void *castToThis)
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{
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((PeriodicMessageSender *)castToThis)->Run();
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return 0;
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}
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void
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PeriodicMessageSender::Run()
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{
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for (;;) {
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snooze(period);
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if (requestToQuit)
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break;
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target.SendMessage(&message);
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}
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delete this;
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}
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class SkipButtonKeypressFilter : public BMessageFilter {
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public:
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SkipButtonKeypressFilter(uint32 shortcutKey, uint32 shortcutModifier,
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TransportButton *target);
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protected:
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filter_result Filter(BMessage *message, BHandler **handler);
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private:
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uint32 shortcutKey;
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uint32 shortcutModifier;
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TransportButton *target;
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};
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SkipButtonKeypressFilter::SkipButtonKeypressFilter(uint32 shortcutKey,
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uint32 shortcutModifier, TransportButton *target)
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: BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE),
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shortcutKey(shortcutKey),
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shortcutModifier(shortcutModifier),
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target(target)
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{
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}
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filter_result
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SkipButtonKeypressFilter::Filter(BMessage *message, BHandler **handler)
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{
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if (target->IsEnabled()
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&& (message->what == B_KEY_DOWN || message->what == B_KEY_UP)) {
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uint32 modifiers;
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uint32 rawKeyChar = 0;
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uint8 byte = 0;
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int32 key = 0;
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if (message->FindInt32("modifiers", (int32 *)&modifiers) != B_OK
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|| message->FindInt32("raw_char", (int32 *)&rawKeyChar) != B_OK
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|| message->FindInt8("byte", (int8 *)&byte) != B_OK
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|| message->FindInt32("key", &key) != B_OK)
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return B_DISPATCH_MESSAGE;
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modifiers &= B_SHIFT_KEY | B_COMMAND_KEY | B_CONTROL_KEY
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| B_OPTION_KEY | B_MENU_KEY;
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// strip caps lock, etc.
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if (modifiers == shortcutModifier && rawKeyChar == shortcutKey) {
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if (message->what == B_KEY_DOWN)
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target->ShortcutKeyDown();
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else
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target->ShortcutKeyUp();
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return B_SKIP_MESSAGE;
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}
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}
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// let others deal with this
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return B_DISPATCH_MESSAGE;
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}
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TransportButton::TransportButton(BRect frame, const char *name,
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const unsigned char *normalBits,
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const unsigned char *pressedBits,
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const unsigned char *disabledBits,
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BMessage *invokeMessage, BMessage *startPressingMessage,
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BMessage *pressingMessage, BMessage *donePressingMessage, bigtime_t period,
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uint32 key, uint32 modifiers, uint32 resizeFlags)
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: BControl(frame, name, "", invokeMessage, resizeFlags, B_WILL_DRAW | B_NAVIGABLE),
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bitmaps(new BitmapStash(this)),
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normalBits(normalBits),
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pressedBits(pressedBits),
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disabledBits(disabledBits),
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startPressingMessage(startPressingMessage),
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pressingMessage(pressingMessage),
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donePressingMessage(donePressingMessage),
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pressingPeriod(period),
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mouseDown(false),
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keyDown(false),
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messageSender(0),
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keyPressFilter(0)
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{
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if (key)
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keyPressFilter = new SkipButtonKeypressFilter(key, modifiers, this);
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}
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void
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TransportButton::AttachedToWindow()
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{
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_inherited::AttachedToWindow();
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if (keyPressFilter)
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Window()->AddCommonFilter(keyPressFilter);
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// transparent to reduce flicker
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SetViewColor(B_TRANSPARENT_COLOR);
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}
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void
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TransportButton::DetachedFromWindow()
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{
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if (keyPressFilter)
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Window()->RemoveCommonFilter(keyPressFilter);
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_inherited::DetachedFromWindow();
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}
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TransportButton::~TransportButton()
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{
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delete startPressingMessage;
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delete pressingMessage;
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delete donePressingMessage;
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delete bitmaps;
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delete keyPressFilter;
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}
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void
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TransportButton::WindowActivated(bool state)
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{
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if (!state)
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ShortcutKeyUp();
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_inherited::WindowActivated(state);
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}
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void
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TransportButton::SetEnabled(bool on)
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{
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if (on != IsEnabled()) {
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_inherited::SetEnabled(on);
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if (!on)
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ShortcutKeyUp();
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}
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}
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const unsigned char *
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TransportButton::BitsForMask(uint32 mask) const
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{
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switch (mask) {
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case 0:
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return normalBits;
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case kDisabledMask:
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return disabledBits;
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case kPressedMask:
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return pressedBits;
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default:
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break;
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}
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TRESPASS();
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return 0;
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}
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BBitmap *
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TransportButton::MakeBitmap(uint32 mask)
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{
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BRect r(Bounds());
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BBitmap *result = new BBitmap(r, B_CMAP8);
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uint8* src = (uint8*)BitsForMask(mask);
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if (src && result && result->IsValid()) {
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// int32 width = r.IntegerWidth() + 1;
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int32 height = r.IntegerHeight() + 1;
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int32 bpr = result->BytesPerRow();
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uint8* dst = (uint8*)result->Bits();
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// copy source bits into bitmap line by line,
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// taking possible alignment into account
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// since the source data has been generated
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// by QuickRes, it still contains aligment too
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// (hence skipping bpr and not width bytes)
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for (int32 y = 0; y < height; y++) {
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memcpy(dst, src, bpr);
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src += bpr;
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dst += bpr;
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}
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ReplaceTransparentColor(result, Parent()->ViewColor());
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} else {
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delete result;
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result = NULL;
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}
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return result;
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}
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uint32
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TransportButton::ModeMask() const
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{
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return (IsEnabled() ? 0 : kDisabledMask)
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| (Value() ? kPressedMask : 0);
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}
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void
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TransportButton::Draw(BRect)
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{
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DrawBitmapAsync(bitmaps->GetBitmap(ModeMask()));
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}
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void
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TransportButton::StartPressing()
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{
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SetValue(1);
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if (startPressingMessage)
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Invoke(startPressingMessage);
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if (pressingMessage) {
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ASSERT(pressingMessage);
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messageSender = PeriodicMessageSender::Launch(Messenger(),
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pressingMessage, pressingPeriod);
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}
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}
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void
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TransportButton::MouseCancelPressing()
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{
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if (!mouseDown || keyDown)
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return;
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mouseDown = false;
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if (pressingMessage) {
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ASSERT(messageSender);
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PeriodicMessageSender *sender = messageSender;
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messageSender = 0;
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sender->Quit();
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}
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if (donePressingMessage)
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Invoke(donePressingMessage);
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SetValue(0);
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}
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void
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TransportButton::DonePressing()
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{
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if (pressingMessage) {
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ASSERT(messageSender);
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PeriodicMessageSender *sender = messageSender;
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messageSender = 0;
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sender->Quit();
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}
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Invoke();
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SetValue(0);
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}
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void
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TransportButton::MouseStartPressing()
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{
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if (mouseDown)
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return;
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mouseDown = true;
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if (!keyDown)
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StartPressing();
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}
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void
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TransportButton::MouseDonePressing()
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{
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if (!mouseDown)
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return;
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mouseDown = false;
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if (!keyDown)
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DonePressing();
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}
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void
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TransportButton::ShortcutKeyDown()
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{
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if (!IsEnabled())
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return;
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if (keyDown)
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return;
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keyDown = true;
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if (!mouseDown)
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StartPressing();
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}
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void
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TransportButton::ShortcutKeyUp()
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{
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if (!keyDown)
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return;
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keyDown = false;
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if (!mouseDown)
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DonePressing();
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}
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void
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TransportButton::MouseDown(BPoint)
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{
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if (!IsEnabled())
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return;
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ASSERT(Window()->Flags() & B_ASYNCHRONOUS_CONTROLS);
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SetTracking(true);
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SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS);
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MouseStartPressing();
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}
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void
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TransportButton::MouseMoved(BPoint point, uint32 code, const BMessage *)
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{
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if (IsTracking() && Bounds().Contains(point) != Value()) {
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if (!Value())
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MouseStartPressing();
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else
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MouseCancelPressing();
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}
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}
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void
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TransportButton::MouseUp(BPoint point)
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{
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if (IsTracking()) {
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if (Bounds().Contains(point))
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MouseDonePressing();
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else
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MouseCancelPressing();
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SetTracking(false);
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}
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}
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void
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TransportButton::SetStartPressingMessage(BMessage *message)
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{
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delete startPressingMessage;
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startPressingMessage = message;
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}
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void
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TransportButton::SetPressingMessage(BMessage *message)
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{
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delete pressingMessage;
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pressingMessage = message;
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}
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void
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TransportButton::SetDonePressingMessage(BMessage *message)
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{
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delete donePressingMessage;
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donePressingMessage = message;
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}
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void
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TransportButton::SetPressingPeriod(bigtime_t newTime)
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{
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pressingPeriod = newTime;
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}
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PlayPauseButton::PlayPauseButton(BRect frame, const char *name,
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const unsigned char *normalBits, const unsigned char *pressedBits,
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const unsigned char *disabledBits, const unsigned char *normalPlayingBits,
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const unsigned char *pressedPlayingBits, const unsigned char *normalPausedBits,
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const unsigned char *pressedPausedBits,
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BMessage *invokeMessage, uint32 key, uint32 modifiers, uint32 resizeFlags)
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: TransportButton(frame, name, normalBits, pressedBits,
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disabledBits, invokeMessage, 0,
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0, 0, 0, key, modifiers, resizeFlags),
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normalPlayingBits(normalPlayingBits),
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pressedPlayingBits(pressedPlayingBits),
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normalPausedBits(normalPausedBits),
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pressedPausedBits(pressedPausedBits),
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state(PlayPauseButton::kStopped),
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lastPauseBlinkTime(0),
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lastModeMask(0)
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{
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}
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void
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PlayPauseButton::SetStopped()
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{
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if (state == kStopped || state == kAboutToPlay)
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return;
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state = kStopped;
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Invalidate();
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}
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void
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PlayPauseButton::SetPlaying()
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{
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if (state == kPlaying || state == kAboutToPause)
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return;
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state = kPlaying;
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Invalidate();
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}
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const bigtime_t kPauseBlinkPeriod = 600000;
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void
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PlayPauseButton::SetPaused()
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{
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if (state == kAboutToPlay)
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return;
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// in paused state blink the LED on and off
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bigtime_t now = system_time();
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if (state == kPausedLedOn || state == kPausedLedOff) {
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if (now - lastPauseBlinkTime < kPauseBlinkPeriod)
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return;
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if (state == kPausedLedOn)
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state = kPausedLedOff;
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else
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state = kPausedLedOn;
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} else
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state = kPausedLedOn;
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lastPauseBlinkTime = now;
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Invalidate();
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}
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uint32
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PlayPauseButton::ModeMask() const
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{
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if (!IsEnabled())
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return kDisabledMask;
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uint32 result = 0;
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if (Value())
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result = kPressedMask;
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if (state == kPlaying || state == kAboutToPlay)
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result |= kPlayingMask;
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else if (state == kAboutToPause || state == kPausedLedOn)
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result |= kPausedMask;
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return result;
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}
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const unsigned char *
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PlayPauseButton::BitsForMask(uint32 mask) const
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{
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switch (mask) {
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case kPlayingMask:
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return normalPlayingBits;
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case kPlayingMask | kPressedMask:
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return pressedPlayingBits;
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case kPausedMask:
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return normalPausedBits;
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case kPausedMask | kPressedMask:
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return pressedPausedBits;
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default:
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return _inherited::BitsForMask(mask);
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}
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TRESPASS();
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return 0;
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}
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|
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void
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PlayPauseButton::StartPressing()
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{
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if (state == kPlaying)
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state = kAboutToPause;
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else
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state = kAboutToPlay;
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_inherited::StartPressing();
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}
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|
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void
|
|
PlayPauseButton::MouseCancelPressing()
|
|
{
|
|
if (state == kAboutToPause)
|
|
state = kPlaying;
|
|
else
|
|
state = kStopped;
|
|
|
|
_inherited::MouseCancelPressing();
|
|
}
|
|
|
|
void
|
|
PlayPauseButton::DonePressing()
|
|
{
|
|
if (state == kAboutToPause) {
|
|
state = kPausedLedOn;
|
|
lastPauseBlinkTime = system_time();
|
|
} else if (state == kAboutToPlay)
|
|
state = kPlaying;
|
|
|
|
_inherited::DonePressing();
|
|
}
|
|
|
|
|
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|