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/*****************************************************************************
* playlist.c
*****************************************************************************
* Copyright (C) 2007-2011 the VideoLAN team
*
* Authors: Antoine Cellerier <dionoea at videolan tod org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#ifndef _GNU_SOURCE
# define _GNU_SOURCE
#endif
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_interface.h>
#include <vlc_playlist_legacy.h>
#include "../vlc.h"
#include "../libs.h"
#include "input.h"
#include "variables.h"
#include "misc.h"
void vlclua_set_playlist_internal( lua_State *L, playlist_t *pl )
{
vlclua_set_object( L, vlclua_set_playlist_internal, pl );
}
playlist_t *vlclua_get_playlist_internal( lua_State *L )
{
return vlclua_get_object( L, vlclua_set_playlist_internal );
}
static int vlclua_playlist_prev( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Prev( p_playlist );
return 0;
}
static int vlclua_playlist_next( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Next( p_playlist );
return 0;
}
static int vlclua_playlist_skip( lua_State * L )
{
int i_skip = luaL_checkinteger( L, 1 );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Skip( p_playlist, i_skip );
return 0;
}
static int vlclua_playlist_play( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Play( p_playlist );
return 0;
}
static int vlclua_playlist_pause( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_TogglePause( p_playlist );
return 0;
}
static int vlclua_playlist_stop( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Stop( p_playlist );
return 0;
}
static int vlclua_playlist_clear( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_Stop( p_playlist ); /* Isn't this already implied by Clear? */
playlist_Clear( p_playlist, pl_Unlocked );
return 0;
}
static int vlclua_playlist_repeat( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "repeat" );
return i_ret;
}
static int vlclua_playlist_loop( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "loop" );
return i_ret;
}
static int vlclua_playlist_random( lua_State * L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
int i_ret = vlclua_var_toggle_or_set( L, p_playlist, "random" );
return i_ret;
}
static int vlclua_playlist_gotoitem( lua_State * L )
{
int i_id = luaL_checkinteger( L, 1 );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
playlist_ViewPlay( p_playlist, NULL,
playlist_ItemGetById( p_playlist, i_id ) );
PL_UNLOCK;
return vlclua_push_ret( L, VLC_SUCCESS );
}
static int vlclua_playlist_delete( lua_State * L )
{
int i_id = luaL_checkinteger( L, 1 );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
playlist_item_t *p_item = playlist_ItemGetById( p_playlist, i_id );
if( p_item != NULL )
playlist_NodeDelete( p_playlist, p_item );
PL_UNLOCK;
return vlclua_push_ret( L, (p_item != NULL) ? 0 : -1 );
}
static int vlclua_playlist_move( lua_State * L )
{
int i_item = luaL_checkinteger( L, 1 );
int i_target = luaL_checkinteger( L, 2 );
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
playlist_item_t *p_item = playlist_ItemGetById( p_playlist, i_item );
playlist_item_t *p_target = playlist_ItemGetById( p_playlist, i_target );
if( !p_item || !p_target )
{
PL_UNLOCK;
return vlclua_push_ret( L, -1 );
}
int i_ret;
if( p_target->i_children != -1 )
i_ret = playlist_TreeMove( p_playlist, p_item, p_target, 0 );
else
i_ret = playlist_TreeMove( p_playlist, p_item, p_target->p_parent, p_target->i_id - p_target->p_parent->pp_children[0]->i_id + 1 );
PL_UNLOCK;
return vlclua_push_ret( L, i_ret );
}
static int vlclua_playlist_add_common(lua_State *L, bool play)
{
vlc_object_t *obj = vlclua_get_this(L);
playlist_t *playlist = vlclua_get_playlist_internal(L);
int count = 0;
/* playlist */
if (!lua_istable(L, -1))
{
msg_Warn(obj, "Playlist should be a table.");
return 0;
}
lua_pushnil(L);
/* playlist nil */
while (lua_next(L, -2))
{
input_item_t *item = vlclua_read_input_item(obj, L);
if (item != NULL)
{
/* Play or Enqueue (preparse) */
/* FIXME: playlist_AddInput() can fail */
playlist_AddInput(playlist, item, play);
input_item_Release(item);
count++;
}
/* pop the value, keep the key for the next lua_next() call */
lua_pop(L, 1);
}
/* playlist */
lua_pushinteger(L, count);
return 1;
}
static int vlclua_playlist_add( lua_State *L )
{
return vlclua_playlist_add_common(L, true);
}
static int vlclua_playlist_enqueue( lua_State *L )
{
return vlclua_playlist_add_common(L, false);
}
static void push_playlist_item( lua_State *L, playlist_item_t *p_item )
{
input_item_t *p_input = p_item->p_input;
int i_flags = 0;
i_flags = p_item->i_flags;
lua_newtable( L );
lua_pushinteger( L, p_item->i_id );
lua_setfield( L, -2, "id" );
lua_newtable( L );
#define CHECK_AND_SET_FLAG( name, label ) \
if( i_flags & PLAYLIST_ ## name ## _FLAG ) \
{ \
lua_pushboolean( L, 1 ); \
lua_setfield( L, -2, #label ); \
}
CHECK_AND_SET_FLAG( DBL, disabled )
CHECK_AND_SET_FLAG( RO, ro )
#undef CHECK_AND_SET_FLAG
lua_setfield( L, -2, "flags" );
if( p_input )
{
/* Apart from nb_played, these fields unfortunately duplicate
fields already available from the input item */
char *psz_name = input_item_GetTitleFbName( p_input );
lua_pushstring( L, psz_name );
free( psz_name );
lua_setfield( L, -2, "name" );
lua_pushstring( L, p_input->psz_uri );
lua_setfield( L, -2, "path" );
if( p_input->i_duration < 0 )
lua_pushnumber( L, -1 );
else
lua_pushnumber( L, secf_from_vlc_tick(p_input->i_duration) );
lua_setfield( L, -2, "duration" );
lua_pushinteger( L, p_item->i_nb_played );
lua_setfield( L, -2, "nb_played" );
luaopen_input_item( L, p_input );
}
if( p_item->i_children >= 0 )
{
int i;
lua_createtable( L, p_item->i_children, 0 );
for( i = 0; i < p_item->i_children; i++ )
{
push_playlist_item( L, p_item->pp_children[i] );
lua_rawseti( L, -2, i+1 );
}
lua_setfield( L, -2, "children" );
}
}
static int vlclua_playlist_get( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
playlist_item_t *p_item = NULL;
if( lua_isnumber( L, 1 ) )
{
int i_id = lua_tointeger( L, 1 );
p_item = playlist_ItemGetById( p_playlist, i_id );
if( !p_item )
{
PL_UNLOCK;
return 0; /* Should we return an error instead? */
}
}
else if( lua_isstring( L, 1 ) )
{
const char *psz_what = lua_tostring( L, 1 );
if( !strcasecmp( psz_what, "normal" )
|| !strcasecmp( psz_what, "playlist" ) )
p_item = p_playlist->p_playing;
else if( !strcasecmp( psz_what, "root" ) )
p_item = &p_playlist->root;
else
{
/* currently, psz_what must be SD module's longname! */
p_item = playlist_ChildSearchName( &p_playlist->root, psz_what );
if( !p_item )
{
PL_UNLOCK;
return 0; /* Should we return an error instead? */
}
}
}
else
{
p_item = &p_playlist->root;
}
push_playlist_item( L, p_item );
PL_UNLOCK;
return 1;
}
static int vlclua_playlist_search( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
const char *psz_string = luaL_optstring( L, 1, "" );
PL_LOCK;
playlist_LiveSearchUpdate( p_playlist, &p_playlist->root, psz_string, true );
push_playlist_item( L, &p_playlist->root );
PL_UNLOCK;
return 1;
}
static int vlclua_playlist_current( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
playlist_item_t *item;
int id = -1;
PL_LOCK;
item = playlist_CurrentPlayingItem( p_playlist );
if( item != NULL )
id = item->i_id;
PL_UNLOCK;
lua_pushinteger( L, id );
return 1;
}
static int vlc_sort_key_from_string( const char *psz_name )
{
static const struct
{
const char *psz_name;
int i_key;
} pp_keys[] =
{ { "id", SORT_ID },
{ "title", SORT_TITLE },
{ "title nodes first", SORT_TITLE_NODES_FIRST },
{ "artist", SORT_ARTIST },
{ "genre", SORT_GENRE },
{ "random", SORT_RANDOM },
{ "duration", SORT_DURATION },
{ "title numeric", SORT_TITLE_NUMERIC },
{ "album", SORT_ALBUM },
{ NULL, -1 } };
int i;
for( i = 0; pp_keys[i].psz_name; i++ )
{
if( !strcmp( psz_name, pp_keys[i].psz_name ) )
return pp_keys[i].i_key;
}
return -1;
}
static int vlclua_playlist_sort( lua_State *L )
{
/* allow setting the different sort keys */
int i_mode = vlc_sort_key_from_string( luaL_checkstring( L, 1 ) );
if( i_mode == -1 )
return luaL_error( L, "Invalid search key." );
int i_type = luaL_optboolean( L, 2, 0 ) ? ORDER_REVERSE : ORDER_NORMAL;
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
int i_ret = playlist_RecursiveNodeSort( p_playlist, p_playlist->p_playing,
i_mode, i_type );
PL_UNLOCK;
return vlclua_push_ret( L, i_ret );
}
static int vlclua_playlist_status( lua_State *L )
{
playlist_t *p_playlist = vlclua_get_playlist_internal( L );
PL_LOCK;
int status = playlist_Status( p_playlist );
PL_UNLOCK;
switch( status )
{
case PLAYLIST_STOPPED:
lua_pushliteral( L, "stopped" );
break;
case PLAYLIST_RUNNING:
lua_pushliteral( L, "playing" );
break;
case PLAYLIST_PAUSED:
lua_pushliteral( L, "paused" );
break;
default:
lua_pushliteral( L, "unknown" );
break;
}
return 1;
}
/*****************************************************************************
*
*****************************************************************************/
static const luaL_Reg vlclua_playlist_reg[] = {
{ "prev", vlclua_playlist_prev },
{ "next", vlclua_playlist_next },
{ "skip", vlclua_playlist_skip },
{ "play", vlclua_playlist_play },
{ "pause", vlclua_playlist_pause },
{ "stop", vlclua_playlist_stop },
{ "clear", vlclua_playlist_clear },
{ "repeat", vlclua_playlist_repeat }, // repeat is a reserved lua keyword...
{ "repeat_", vlclua_playlist_repeat }, // ... provide repeat_ too.
{ "loop", vlclua_playlist_loop },
{ "random", vlclua_playlist_random },
#if LUA_VERSION_NUM < 502
{ "goto", vlclua_playlist_gotoitem },
#endif
{ "gotoitem", vlclua_playlist_gotoitem },
{ "add", vlclua_playlist_add },
{ "enqueue", vlclua_playlist_enqueue },
{ "get", vlclua_playlist_get },
{ "search", vlclua_playlist_search },
{ "current", vlclua_playlist_current },
{ "sort", vlclua_playlist_sort },
{ "status", vlclua_playlist_status },
{ "delete", vlclua_playlist_delete },
{ "move", vlclua_playlist_move },
{ NULL, NULL }
};
void luaopen_playlist( lua_State *L )
{
lua_newtable( L );
luaL_register( L, NULL, vlclua_playlist_reg );
lua_setfield( L, -2, "playlist" );
}