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1161 lines
38 KiB
1161 lines
38 KiB
/*****************************************************************************
|
|
* ios2.m: iOS OpenGL ES 2 provider
|
|
*****************************************************************************
|
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* Copyright (C) 2001-2016 VLC authors and VideoLAN
|
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* $Id$
|
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*
|
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* Authors: Pierre d'Herbemont <pdherbemont at videolan dot org>
|
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* Felix Paul Kühne <fkuehne at videolan dot org>
|
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* David Fuhrmann <david dot fuhrmann at googlemail dot com>
|
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* Rémi Denis-Courmont
|
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* Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
|
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* Eric Petit <titer@m0k.org>
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*
|
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* This program is free software; you can redistribute it and/or modify it
|
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* under the terms of the GNU Lesser General Public License as published by
|
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* the Free Software Foundation; either version 2.1 of the License, or
|
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* (at your option) any later version.
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*
|
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU Lesser General Public License for more details.
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*
|
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* You should have received a copy of the GNU Lesser General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
|
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* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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|
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/*****************************************************************************
|
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* Preamble
|
|
*****************************************************************************/
|
|
|
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#import <UIKit/UIKit.h>
|
|
#import <OpenGLES/EAGL.h>
|
|
#import <OpenGLES/ES2/gl.h>
|
|
#import <OpenGLES/ES2/glext.h>
|
|
#import <QuartzCore/QuartzCore.h>
|
|
#import <dlfcn.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# import "config.h"
|
|
#endif
|
|
|
|
#import <vlc_common.h>
|
|
#import <vlc_plugin.h>
|
|
#import <vlc_vout_display.h>
|
|
#import <vlc_opengl.h>
|
|
#import <vlc_dialog.h>
|
|
#import "opengl.h"
|
|
|
|
/**
|
|
* Forward declarations
|
|
*/
|
|
|
|
enum
|
|
{
|
|
UNIFORM_Y,
|
|
UNIFORM_UV,
|
|
UNIFORM_COLOR_CONVERSION_MATRIX,
|
|
UNIFORM_TRANSFORM_MATRIX,
|
|
NUM_UNIFORMS
|
|
};
|
|
GLint uniforms[NUM_UNIFORMS];
|
|
|
|
// Attribute index.
|
|
enum
|
|
{
|
|
ATTRIB_VERTEX,
|
|
ATTRIB_TEXCOORD,
|
|
NUM_ATTRIBUTES
|
|
};
|
|
|
|
struct picture_sys_t {
|
|
CVPixelBufferRef pixelBuffer;
|
|
};
|
|
|
|
// BT.601, which is the standard for SDTV.
|
|
static const GLfloat kColorConversion601[] = {
|
|
1.164383561643836, 1.164383561643836, 1.164383561643836,
|
|
0.0, -0.391762290094914, 2.017232142857142,
|
|
1.596026785714286, -0.812967647237771, 0.0,
|
|
};
|
|
|
|
// BT.709, which is the standard for HDTV.
|
|
static const GLfloat kColorConversion709[] = {
|
|
1.164383561643836, 1.164383561643836, 1.164383561643836,
|
|
0.0, -0.21324861427373, 2.112401785714286,
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|
1.792741071428571, -0.532909328559444, 0.0,
|
|
};
|
|
|
|
static NSString *const fragmentShaderString = @" \
|
|
varying highp vec2 texCoordVarying; \
|
|
precision mediump float; \
|
|
\
|
|
uniform sampler2D SamplerY; \
|
|
uniform sampler2D SamplerUV; \
|
|
uniform mat3 colorConversionMatrix; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
mediump vec3 yuv; \
|
|
lowp vec3 rgb; \
|
|
\
|
|
yuv.x = (texture2D(SamplerY, texCoordVarying).r - (16.0/255.0)); \
|
|
yuv.yz = (texture2D(SamplerUV, texCoordVarying).rg - vec2(0.5, 0.5)); \
|
|
\
|
|
rgb = colorConversionMatrix * yuv; \
|
|
\
|
|
gl_FragColor = vec4(rgb,1); \
|
|
} \
|
|
";
|
|
|
|
static NSString *const vertexShaderString = @" \
|
|
attribute vec4 position; \
|
|
attribute vec2 texCoord; \
|
|
uniform mat4 transformMatrix; \
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|
\
|
|
varying vec2 texCoordVarying; \
|
|
\
|
|
void main() \
|
|
{ \
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|
gl_Position = position * transformMatrix; \
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|
texCoordVarying = texCoord; \
|
|
} \
|
|
";
|
|
|
|
static int Open(vlc_object_t *);
|
|
static void Close(vlc_object_t *);
|
|
|
|
static picture_pool_t* PicturePool(vout_display_t *, unsigned);
|
|
static void PictureRender(vout_display_t *, picture_t *, subpicture_t *);
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|
static void PictureDisplay(vout_display_t *, picture_t *, subpicture_t *);
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|
static int Control(vout_display_t*, int, va_list);
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|
|
|
static void *OurGetProcAddress(vlc_gl_t *, const char *);
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|
|
|
static int OpenglESClean(vlc_gl_t *);
|
|
static void OpenglESSwap(vlc_gl_t *);
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|
|
|
static picture_pool_t *ZeroCopyPicturePool(vout_display_t *, unsigned);
|
|
static void DestroyZeroCopyPoolPicture(picture_t *);
|
|
static void ZeroCopyClean(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture);
|
|
static void ZeroCopyDisplay(vout_display_t *, picture_t *, subpicture_t *);
|
|
|
|
/**
|
|
* Module declaration
|
|
*/
|
|
vlc_module_begin ()
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set_shortname("iOS vout")
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|
set_description(N_("iOS OpenGL video output"))
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|
set_category(CAT_VIDEO)
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|
set_subcategory(SUBCAT_VIDEO_VOUT)
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|
set_capability("vout display", 300)
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|
set_callbacks(Open, Close)
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|
|
|
add_shortcut("vout_ios2")
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vlc_module_end ()
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|
|
|
@interface VLCOpenGLES2VideoView : UIView {
|
|
vout_display_t *_voutDisplay;
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|
EAGLContext *_eaglContext;
|
|
GLuint _renderBuffer;
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|
GLuint _frameBuffer;
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|
|
|
BOOL _bufferNeedReset;
|
|
BOOL _appActive;
|
|
bool _zeroCopy;
|
|
|
|
CVOpenGLESTextureCacheRef _videoTextureCache;
|
|
CVOpenGLESTextureRef _lumaTexture;
|
|
CVOpenGLESTextureRef _chromaTexture;
|
|
|
|
const GLfloat *_preferredConversion;
|
|
}
|
|
@property (readonly) GLuint renderBuffer;
|
|
@property (readonly) GLuint frameBuffer;
|
|
@property (readwrite) vout_display_t* voutDisplay;
|
|
@property (readonly) EAGLContext* eaglContext;
|
|
@property (readonly) BOOL isAppActive;
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|
@property GLuint shaderProgram;
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|
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- (id)initWithFrame:(CGRect)frame zeroCopy:(bool)zero_copy voutDisplay:(vout_display_t *)vd;
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|
|
- (void)createBuffers;
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|
- (void)destroyBuffers;
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- (void)resetBuffers;
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|
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- (void)reshape;
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|
|
|
- (void)setupZeroCopyGL;
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|
- (void)displayPixelBuffer:(CVPixelBufferRef)pixelBuffer;
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|
@end
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|
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struct vout_display_sys_t
|
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{
|
|
VLCOpenGLES2VideoView *glESView;
|
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UIView *viewContainer;
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UITapGestureRecognizer *tapRecognizer;
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|
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vlc_gl_t gl;
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|
vout_display_opengl_t *vgl;
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|
|
|
picture_pool_t *picturePool;
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bool has_first_frame;
|
|
bool zero_copy;
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|
|
vout_display_place_t place;
|
|
};
|
|
|
|
static void *OurGetProcAddress(vlc_gl_t *gl, const char *name)
|
|
{
|
|
VLC_UNUSED(gl);
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|
|
return dlsym(RTLD_DEFAULT, name);
|
|
}
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|
|
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static int Open(vlc_object_t *this)
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|
{
|
|
vout_display_t *vd = (vout_display_t *)this;
|
|
|
|
if (vout_display_IsWindowed(vd))
|
|
return VLC_EGENERIC;
|
|
|
|
vout_display_sys_t *sys = calloc (1, sizeof(*sys));
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|
|
if (!sys)
|
|
return VLC_ENOMEM;
|
|
|
|
vd->sys = sys;
|
|
sys->picturePool = NULL;
|
|
sys->gl.sys = NULL;
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|
|
|
@autoreleasepool {
|
|
if (vd->fmt.i_chroma == VLC_CODEC_CVPX_OPAQUE) {
|
|
msg_Dbg(vd, "will use zero-copy rendering");
|
|
sys->zero_copy = true;
|
|
}
|
|
|
|
/* setup the actual OpenGL ES view */
|
|
sys->glESView = [[VLCOpenGLES2VideoView alloc] initWithFrame:CGRectMake(0.,0.,320.,240.) zeroCopy:sys->zero_copy voutDisplay:vd];
|
|
sys->glESView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
|
|
|
|
if (!sys->glESView) {
|
|
msg_Err(vd, "Creating OpenGL ES 2 view failed");
|
|
goto bailout;
|
|
}
|
|
|
|
[sys->glESView performSelectorOnMainThread:@selector(fetchViewContainer) withObject:nil waitUntilDone:YES];
|
|
if (!sys->viewContainer) {
|
|
msg_Err(vd, "Fetching view container failed");
|
|
goto bailout;
|
|
}
|
|
|
|
const vlc_fourcc_t *subpicture_chromas;
|
|
video_format_t fmt = vd->fmt;
|
|
if (!sys->zero_copy) {
|
|
msg_Dbg(vd, "will use regular OpenGL rendering");
|
|
/* Initialize common OpenGL video display */
|
|
sys->gl.lock = OpenglESClean;
|
|
sys->gl.unlock = nil;
|
|
sys->gl.swap = OpenglESSwap;
|
|
sys->gl.getProcAddress = OurGetProcAddress;
|
|
sys->gl.sys = sys;
|
|
|
|
sys->vgl = vout_display_opengl_New(&vd->fmt, &subpicture_chromas, &sys->gl);
|
|
if (!sys->vgl) {
|
|
sys->gl.sys = NULL;
|
|
goto bailout;
|
|
}
|
|
} else {
|
|
subpicture_chromas = gl_subpicture_chromas;
|
|
}
|
|
|
|
/* */
|
|
vout_display_info_t info = vd->info;
|
|
info.has_pictures_invalid = false;
|
|
info.has_event_thread = true;
|
|
info.subpicture_chromas = subpicture_chromas;
|
|
info.is_slow = !sys->zero_copy;
|
|
info.has_hide_mouse = false;
|
|
|
|
/* Setup vout_display_t once everything is fine */
|
|
vd->info = info;
|
|
|
|
if (sys->zero_copy) {
|
|
vd->pool = ZeroCopyPicturePool;
|
|
vd->prepare = ZeroCopyClean;
|
|
vd->display = ZeroCopyDisplay;
|
|
} else {
|
|
vd->pool = PicturePool;
|
|
vd->prepare = PictureRender;
|
|
vd->display = PictureDisplay;
|
|
}
|
|
vd->control = Control;
|
|
vd->manage = NULL;
|
|
|
|
/* forward our dimensions to the vout core */
|
|
CGFloat scaleFactor;
|
|
CGSize viewSize;
|
|
@synchronized(sys->viewContainer) {
|
|
scaleFactor = sys->viewContainer.contentScaleFactor;
|
|
viewSize = sys->viewContainer.bounds.size;
|
|
}
|
|
vout_display_SendEventFullscreen(vd, false);
|
|
vout_display_SendEventDisplaySize(vd, viewSize.width * scaleFactor, viewSize.height * scaleFactor);
|
|
|
|
/* */
|
|
[[NSNotificationCenter defaultCenter] addObserver:sys->glESView
|
|
selector:@selector(applicationStateChanged:)
|
|
name:UIApplicationWillResignActiveNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter] addObserver:sys->glESView
|
|
selector:@selector(applicationStateChanged:)
|
|
name:UIApplicationDidBecomeActiveNotification
|
|
object:nil];
|
|
[sys->glESView reshape];
|
|
return VLC_SUCCESS;
|
|
|
|
bailout:
|
|
Close(this);
|
|
return VLC_EGENERIC;
|
|
}
|
|
}
|
|
|
|
void Close (vlc_object_t *this)
|
|
{
|
|
vout_display_t *vd = (vout_display_t *)this;
|
|
vout_display_sys_t *sys = vd->sys;
|
|
|
|
@autoreleasepool {
|
|
if (sys->tapRecognizer) {
|
|
[sys->tapRecognizer.view removeGestureRecognizer:sys->tapRecognizer];
|
|
[sys->tapRecognizer release];
|
|
}
|
|
|
|
[sys->glESView setVoutDisplay:nil];
|
|
|
|
var_Destroy (vd, "drawable-nsobject");
|
|
@synchronized(sys->viewContainer) {
|
|
[sys->glESView performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:NO];
|
|
[sys->viewContainer performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
|
|
}
|
|
sys->viewContainer = nil;
|
|
|
|
if (sys->gl.sys != NULL) {
|
|
@synchronized (sys->glESView) {
|
|
msg_Dbg(this, "deleting display");
|
|
|
|
if (likely([sys->glESView isAppActive]))
|
|
vout_display_opengl_Delete(sys->vgl);
|
|
}
|
|
}
|
|
|
|
[sys->glESView release];
|
|
|
|
/* when using the traditional pipeline, the cross-platform code will free the the pool */
|
|
if (sys->zero_copy) {
|
|
if (sys->picturePool)
|
|
picture_pool_Release(sys->picturePool);
|
|
sys->picturePool = NULL;
|
|
}
|
|
|
|
free(sys);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* vout display callbacks
|
|
*****************************************************************************/
|
|
|
|
static int Control(vout_display_t *vd, int query, va_list ap)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
|
|
switch (query) {
|
|
case VOUT_DISPLAY_HIDE_MOUSE:
|
|
return VLC_EGENERIC;
|
|
|
|
case VOUT_DISPLAY_CHANGE_DISPLAY_FILLED:
|
|
case VOUT_DISPLAY_CHANGE_ZOOM:
|
|
case VOUT_DISPLAY_CHANGE_SOURCE_ASPECT:
|
|
case VOUT_DISPLAY_CHANGE_SOURCE_CROP:
|
|
case VOUT_DISPLAY_CHANGE_DISPLAY_SIZE:
|
|
{
|
|
if (!vd->sys)
|
|
return VLC_EGENERIC;
|
|
|
|
@autoreleasepool {
|
|
const vout_display_cfg_t *cfg;
|
|
const video_format_t *source;
|
|
|
|
if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT ||
|
|
query == VOUT_DISPLAY_CHANGE_SOURCE_CROP) {
|
|
source = (const video_format_t *)va_arg(ap, const video_format_t *);
|
|
cfg = vd->cfg;
|
|
} else {
|
|
source = &vd->source;
|
|
cfg = (const vout_display_cfg_t*)va_arg(ap, const vout_display_cfg_t *);
|
|
}
|
|
|
|
/* we don't adapt anything here regardless of what the vout core
|
|
* wants since we are not in a traditional desktop window */
|
|
if (!cfg)
|
|
return VLC_EGENERIC;
|
|
|
|
vout_display_cfg_t cfg_tmp = *cfg;
|
|
CGSize viewSize;
|
|
viewSize = [sys->glESView bounds].size;
|
|
|
|
/* on HiDPI displays, the point bounds don't equal the actual pixels */
|
|
CGFloat scaleFactor = sys->glESView.contentScaleFactor;
|
|
cfg_tmp.display.width = viewSize.width * scaleFactor;
|
|
cfg_tmp.display.height = viewSize.height * scaleFactor;
|
|
|
|
vout_display_place_t place;
|
|
vout_display_PlacePicture(&place, source, &cfg_tmp, false);
|
|
@synchronized (sys->glESView) {
|
|
sys->place = place;
|
|
}
|
|
|
|
// x / y are top left corner, but we need the lower left one
|
|
if (query != VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
|
|
glViewport(place.x, cfg_tmp.display.height - (place.y + place.height), place.width, place.height);
|
|
}
|
|
return VLC_SUCCESS;
|
|
}
|
|
|
|
case VOUT_DISPLAY_RESET_PICTURES:
|
|
vlc_assert_unreachable ();
|
|
default:
|
|
msg_Err(vd, "Unknown request %d", query);
|
|
case VOUT_DISPLAY_CHANGE_FULLSCREEN:
|
|
return VLC_EGENERIC;
|
|
}
|
|
}
|
|
|
|
static void PictureDisplay(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
sys->has_first_frame = true;
|
|
@synchronized (sys->glESView) {
|
|
if (likely([sys->glESView isAppActive])) {
|
|
vout_display_opengl_Display(sys->vgl, &vd->source);
|
|
}
|
|
}
|
|
|
|
picture_Release(pic);
|
|
|
|
if (subpicture)
|
|
subpicture_Delete(subpicture);
|
|
}
|
|
|
|
static void PictureRender(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
if (likely([sys->glESView isAppActive]))
|
|
vout_display_opengl_Prepare(sys->vgl, pic, subpicture);
|
|
}
|
|
|
|
static picture_pool_t *PicturePool(vout_display_t *vd, unsigned requested_count)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
|
|
if (!sys->picturePool)
|
|
sys->picturePool = vout_display_opengl_GetPool(sys->vgl, requested_count);
|
|
assert(sys->picturePool);
|
|
return sys->picturePool;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* vout opengl callbacks
|
|
*****************************************************************************/
|
|
static int OpenglESClean(vlc_gl_t *gl)
|
|
{
|
|
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
|
|
|
|
if (likely([sys->glESView isAppActive]))
|
|
[sys->glESView resetBuffers];
|
|
return 0;
|
|
}
|
|
|
|
static void OpenglESSwap(vlc_gl_t *gl)
|
|
{
|
|
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
|
|
|
|
if (likely([sys->glESView isAppActive]))
|
|
[[sys->glESView eaglContext] presentRenderbuffer:GL_RENDERBUFFER];
|
|
}
|
|
|
|
|
|
/*****************************************************************************
|
|
* zero copy display callbacks
|
|
*****************************************************************************/
|
|
|
|
static picture_pool_t *ZeroCopyPicturePool(vout_display_t *vd, unsigned requested_count)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
if (sys->picturePool != NULL)
|
|
return sys->picturePool;
|
|
|
|
picture_t** pictures = calloc(requested_count, sizeof(*pictures));
|
|
if (!pictures)
|
|
goto bailout;
|
|
|
|
for (unsigned x = 0; x < requested_count; x++) {
|
|
picture_sys_t *picsys = calloc(1, sizeof(*picsys));
|
|
if (unlikely(!picsys)) {
|
|
goto bailout;
|
|
}
|
|
|
|
picture_resource_t picture_resource;
|
|
picture_resource.p_sys = picsys;
|
|
picture_resource.pf_destroy = DestroyZeroCopyPoolPicture;
|
|
|
|
picture_t *picture = picture_NewFromResource(&vd->fmt, &picture_resource);
|
|
if (unlikely(picture == NULL)) {
|
|
free(picsys);
|
|
goto bailout;
|
|
}
|
|
|
|
pictures[x] = picture;
|
|
}
|
|
|
|
picture_pool_configuration_t pool_config;
|
|
memset(&pool_config, 0, sizeof(pool_config));
|
|
pool_config.picture_count = requested_count;
|
|
pool_config.picture = pictures;
|
|
|
|
sys->picturePool = picture_pool_NewExtended(&pool_config);
|
|
|
|
bailout:
|
|
if (sys->picturePool == NULL && pictures) {
|
|
for (unsigned x = 0; x < requested_count; x++)
|
|
DestroyZeroCopyPoolPicture(pictures[x]);
|
|
free(pictures);
|
|
}
|
|
|
|
return sys->picturePool;
|
|
}
|
|
|
|
static void DestroyZeroCopyPoolPicture(picture_t *picture)
|
|
{
|
|
picture_sys_t *p_sys = (picture_sys_t *)picture->p_sys;
|
|
|
|
if (p_sys->pixelBuffer != nil) {
|
|
CFRelease(p_sys->pixelBuffer);
|
|
p_sys->pixelBuffer = nil;
|
|
}
|
|
|
|
free(p_sys);
|
|
free(picture);
|
|
}
|
|
|
|
static void ZeroCopyClean(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
if (likely([sys->glESView isAppActive]))
|
|
[sys->glESView resetBuffers];
|
|
}
|
|
|
|
static void ZeroCopyDisplay(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
|
|
{
|
|
vout_display_sys_t *sys = vd->sys;
|
|
sys->has_first_frame = true;
|
|
@synchronized (sys->glESView) {
|
|
if (likely([sys->glESView isAppActive])) {
|
|
if (pic->p_sys != NULL) {
|
|
picture_sys_t *picsys = pic->p_sys;
|
|
|
|
if (picsys->pixelBuffer != nil) {
|
|
[sys->glESView displayPixelBuffer: picsys->pixelBuffer];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
picture_Release(pic);
|
|
|
|
if (subpicture)
|
|
subpicture_Delete(subpicture);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Our UIView object
|
|
*****************************************************************************/
|
|
@implementation VLCOpenGLES2VideoView
|
|
@synthesize voutDisplay = _voutDisplay, eaglContext = _eaglContext, isAppActive = _appActive;
|
|
|
|
+ (Class)layerClass
|
|
{
|
|
return [CAEAGLLayer class];
|
|
}
|
|
|
|
- (id)initWithFrame:(CGRect)frame zeroCopy:(bool)zero_copy voutDisplay:(vout_display_t *)vd
|
|
{
|
|
self = [super initWithFrame:frame];
|
|
|
|
if (!self)
|
|
return nil;
|
|
|
|
_appActive = ([UIApplication sharedApplication].applicationState == UIApplicationStateActive);
|
|
if (unlikely(!_appActive))
|
|
return nil;
|
|
|
|
_eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
|
|
|
if (unlikely(!_eaglContext))
|
|
return nil;
|
|
if (unlikely(![EAGLContext setCurrentContext:_eaglContext]))
|
|
return nil;
|
|
|
|
CAEAGLLayer *layer = (CAEAGLLayer *)self.layer;
|
|
layer.drawableProperties = [NSDictionary dictionaryWithObject:kEAGLColorFormatRGBA8 forKey: kEAGLDrawablePropertyColorFormat];
|
|
layer.opaque = YES;
|
|
|
|
_voutDisplay = vd;
|
|
|
|
[self createBuffers];
|
|
if (zero_copy) {
|
|
_preferredConversion = kColorConversion709;
|
|
[self setupZeroCopyGL];
|
|
}
|
|
|
|
[self reshape];
|
|
[self setAutoresizingMask: UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight];
|
|
|
|
_zeroCopy = zero_copy;
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void)fetchViewContainer
|
|
{
|
|
@try {
|
|
/* get the object we will draw into */
|
|
UIView *viewContainer = var_CreateGetAddress (_voutDisplay, "drawable-nsobject");
|
|
if (unlikely(viewContainer == nil)) {
|
|
msg_Err(_voutDisplay, "provided view container is nil");
|
|
return;
|
|
}
|
|
|
|
[viewContainer retain];
|
|
|
|
@synchronized(viewContainer) {
|
|
if (unlikely(![viewContainer respondsToSelector:@selector(isKindOfClass:)])) {
|
|
msg_Err(_voutDisplay, "void pointer not an ObjC object");
|
|
return;
|
|
}
|
|
|
|
if (![viewContainer isKindOfClass:[UIView class]]) {
|
|
msg_Err(_voutDisplay, "passed ObjC object not of class UIView");
|
|
return;
|
|
}
|
|
|
|
vout_display_sys_t *sys = _voutDisplay->sys;
|
|
|
|
/* This will be released in Close(), on
|
|
* main thread, after we are done using it. */
|
|
sys->viewContainer = viewContainer;
|
|
|
|
self.frame = viewContainer.bounds;
|
|
[self reshape];
|
|
|
|
[sys->viewContainer performSelectorOnMainThread:@selector(addSubview:)
|
|
withObject:self
|
|
waitUntilDone:YES];
|
|
|
|
/* add tap gesture recognizer for DVD menus and stuff */
|
|
sys->tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
|
|
action:@selector(tapRecognized:)];
|
|
if (sys->viewContainer.window) {
|
|
if (sys->viewContainer.window.rootViewController) {
|
|
if (sys->viewContainer.window.rootViewController.view)
|
|
[sys->viewContainer.superview addGestureRecognizer:sys->tapRecognizer];
|
|
}
|
|
}
|
|
sys->tapRecognizer.cancelsTouchesInView = NO;
|
|
}
|
|
} @catch (NSException *exception) {
|
|
msg_Err(_voutDisplay, "Handling the view container failed due to an Obj-C exception (%s, %s", [exception.name UTF8String], [exception.reason UTF8String]);
|
|
vout_display_sys_t *sys = _voutDisplay->sys;
|
|
sys->viewContainer = nil;
|
|
}
|
|
}
|
|
|
|
- (void)dealloc
|
|
{
|
|
if (_zeroCopy) {
|
|
[self cleanUpTextures];
|
|
|
|
if(likely(_videoTextureCache))
|
|
CFRelease(_videoTextureCache);
|
|
}
|
|
|
|
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
|
[_eaglContext release];
|
|
[super dealloc];
|
|
}
|
|
|
|
- (void)didMoveToWindow
|
|
{
|
|
self.contentScaleFactor = self.window.screen.scale;
|
|
_bufferNeedReset = YES;
|
|
}
|
|
|
|
- (void)createBuffers
|
|
{
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
|
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0);
|
|
|
|
glEnableVertexAttribArray(ATTRIB_TEXCOORD);
|
|
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0);
|
|
|
|
glGenFramebuffers(1, &_frameBuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
|
|
|
|
glGenRenderbuffers(1, &_renderBuffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffer);
|
|
|
|
[_eaglContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer];
|
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _renderBuffer);
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
|
}
|
|
}
|
|
|
|
- (void)destroyBuffers
|
|
{
|
|
/* re-set current context */
|
|
EAGLContext *previousContext = [EAGLContext currentContext];
|
|
[EAGLContext setCurrentContext:_eaglContext];
|
|
|
|
/* clear frame buffer */
|
|
glDeleteFramebuffers(1, &_frameBuffer);
|
|
_frameBuffer = 0;
|
|
|
|
/* clear render buffer */
|
|
glDeleteRenderbuffers(1, &_renderBuffer);
|
|
_renderBuffer = 0;
|
|
[EAGLContext setCurrentContext:previousContext];
|
|
}
|
|
|
|
- (void)resetBuffers
|
|
{
|
|
if (unlikely(_bufferNeedReset)) {
|
|
EAGLContext *previousContext = [EAGLContext currentContext];
|
|
[EAGLContext setCurrentContext:_eaglContext];
|
|
|
|
[self destroyBuffers];
|
|
[self createBuffers];
|
|
_bufferNeedReset = NO;
|
|
|
|
[EAGLContext setCurrentContext:previousContext];
|
|
}
|
|
}
|
|
|
|
- (void)layoutSubviews
|
|
{
|
|
[self reshape];
|
|
|
|
_bufferNeedReset = YES;
|
|
}
|
|
|
|
- (void)reshape
|
|
{
|
|
EAGLContext *previousContext = [EAGLContext currentContext];
|
|
[EAGLContext setCurrentContext:_eaglContext];
|
|
|
|
CGSize viewSize = [self bounds].size;
|
|
|
|
vout_display_place_t place;
|
|
|
|
@synchronized (self) {
|
|
if (_voutDisplay) {
|
|
vout_display_cfg_t cfg_tmp = *(_voutDisplay->cfg);
|
|
CGFloat scaleFactor = self.contentScaleFactor;
|
|
|
|
cfg_tmp.display.width = viewSize.width * scaleFactor;
|
|
cfg_tmp.display.height = viewSize.height * scaleFactor;
|
|
|
|
vout_display_PlacePicture(&place, &_voutDisplay->source, &cfg_tmp, false);
|
|
_voutDisplay->sys->place = place;
|
|
vout_display_SendEventDisplaySize(_voutDisplay, viewSize.width * scaleFactor,
|
|
viewSize.height * scaleFactor);
|
|
}
|
|
}
|
|
|
|
// x / y are top left corner, but we need the lower left one
|
|
glViewport(place.x, place.y, place.width, place.height);
|
|
[EAGLContext setCurrentContext:previousContext];
|
|
}
|
|
|
|
- (void)tapRecognized:(UITapGestureRecognizer *)tapRecognizer
|
|
{
|
|
UIGestureRecognizerState state = [tapRecognizer state];
|
|
CGPoint touchPoint = [tapRecognizer locationInView:self];
|
|
CGFloat scaleFactor = self.contentScaleFactor;
|
|
vout_display_SendMouseMovedDisplayCoordinates(_voutDisplay, ORIENT_NORMAL,
|
|
(int)touchPoint.x * scaleFactor, (int)touchPoint.y * scaleFactor,
|
|
&_voutDisplay->sys->place);
|
|
|
|
vout_display_SendEventMousePressed(_voutDisplay, MOUSE_BUTTON_LEFT);
|
|
vout_display_SendEventMouseReleased(_voutDisplay, MOUSE_BUTTON_LEFT);
|
|
}
|
|
|
|
- (void)applicationStateChanged:(NSNotification *)notification
|
|
{
|
|
@synchronized (self) {
|
|
if ([[notification name] isEqualToString:UIApplicationWillResignActiveNotification]
|
|
|| [[notification name] isEqualToString:UIApplicationDidEnterBackgroundNotification]
|
|
|| [[notification name] isEqualToString:UIApplicationWillTerminateNotification])
|
|
_appActive = NO;
|
|
else
|
|
_appActive = YES;
|
|
}
|
|
}
|
|
|
|
- (void)updateConstraints
|
|
{
|
|
[super updateConstraints];
|
|
[self reshape];
|
|
}
|
|
|
|
- (BOOL)isOpaque
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL)acceptsFirstResponder
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (void)displayPixelBuffer:(CVPixelBufferRef)pixelBuffer
|
|
{
|
|
/* the currently current context may not be ours, so cache it and restore it later */
|
|
EAGLContext *previousContext = [EAGLContext currentContext];
|
|
[EAGLContext setCurrentContext:_eaglContext];
|
|
|
|
CVReturn err;
|
|
if (pixelBuffer != NULL) {
|
|
int frameWidth = (int)CVPixelBufferGetWidth(pixelBuffer);
|
|
int frameHeight = (int)CVPixelBufferGetHeight(pixelBuffer);
|
|
|
|
if (!_videoTextureCache) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "No video texture cache");
|
|
goto done;
|
|
}
|
|
|
|
[self cleanUpTextures];
|
|
|
|
/* Use the color attachment of the pixel buffer to determine the appropriate color conversion matrix. */
|
|
CFTypeRef colorAttachments = CVBufferGetAttachment(pixelBuffer, kCVImageBufferYCbCrMatrixKey, NULL);
|
|
|
|
if (colorAttachments == kCVImageBufferYCbCrMatrix_ITU_R_601_4)
|
|
_preferredConversion = kColorConversion601;
|
|
else
|
|
_preferredConversion = kColorConversion709;
|
|
|
|
/* Create Y and UV textures from the pixel buffer.
|
|
* These textures will be drawn on the frame buffer Y-plane. */
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
|
|
_videoTextureCache,
|
|
pixelBuffer,
|
|
NULL,
|
|
GL_TEXTURE_2D,
|
|
GL_RED_EXT,
|
|
frameWidth,
|
|
frameHeight,
|
|
GL_RED_EXT,
|
|
GL_UNSIGNED_BYTE,
|
|
0,
|
|
&_lumaTexture);
|
|
if (err) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
|
|
}
|
|
|
|
glBindTexture(CVOpenGLESTextureGetTarget(_lumaTexture), CVOpenGLESTextureGetName(_lumaTexture));
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
// UV-plane.
|
|
glActiveTexture(GL_TEXTURE1);
|
|
err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
|
|
_videoTextureCache,
|
|
pixelBuffer,
|
|
NULL,
|
|
GL_TEXTURE_2D,
|
|
GL_RG_EXT,
|
|
frameWidth / 2,
|
|
frameHeight / 2,
|
|
GL_RG_EXT,
|
|
GL_UNSIGNED_BYTE,
|
|
1,
|
|
&_chromaTexture);
|
|
if (err) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Error at CVOpenGLESTextureCacheCreateTextureFromImage %d", err);
|
|
}
|
|
|
|
glBindTexture(CVOpenGLESTextureGetTarget(_chromaTexture), CVOpenGLESTextureGetName(_chromaTexture));
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
|
|
}
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
// Use shader program.
|
|
glUseProgram(self.shaderProgram);
|
|
glUniformMatrix3fv(uniforms[UNIFORM_COLOR_CONVERSION_MATRIX], 1, GL_FALSE, _preferredConversion);
|
|
|
|
GLfloat transformMatrix[16];
|
|
orientationTransformMatrix(transformMatrix, _voutDisplay->fmt.orientation);
|
|
glUniformMatrix4fv(uniforms[UNIFORM_TRANSFORM_MATRIX], 1, GL_FALSE, transformMatrix);
|
|
|
|
// Set up the quad vertices with respect to the orientation and aspect ratio of the video.
|
|
CGRect vertexSamplingRect = self.bounds;
|
|
|
|
// Compute normalized quad coordinates to draw the frame into.
|
|
CGSize normalizedSamplingSize = CGSizeMake(0.0, 0.0);
|
|
CGSize cropScaleAmount = CGSizeMake(vertexSamplingRect.size.width/self.bounds.size.width, vertexSamplingRect.size.height/self.bounds.size.height);
|
|
|
|
// Normalize the quad vertices.
|
|
if (cropScaleAmount.width > cropScaleAmount.height) {
|
|
normalizedSamplingSize.width = 1.0;
|
|
normalizedSamplingSize.height = cropScaleAmount.height/cropScaleAmount.width;
|
|
}
|
|
else {
|
|
normalizedSamplingSize.width = 1.0;
|
|
normalizedSamplingSize.height = cropScaleAmount.width/cropScaleAmount.height;
|
|
}
|
|
|
|
/*
|
|
The quad vertex data defines the region of 2D plane onto which we draw our pixel buffers.
|
|
Vertex data formed using (-1,-1) and (1,1) as the bottom left and top right coordinates respectively, covers the entire screen.
|
|
*/
|
|
GLfloat quadVertexData [] = {
|
|
-1 * normalizedSamplingSize.width, -1 * normalizedSamplingSize.height,
|
|
normalizedSamplingSize.width, -1 * normalizedSamplingSize.height,
|
|
-1 * normalizedSamplingSize.width, normalizedSamplingSize.height,
|
|
normalizedSamplingSize.width, normalizedSamplingSize.height,
|
|
};
|
|
|
|
// Update attribute values.
|
|
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, quadVertexData);
|
|
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
|
|
|
/*
|
|
The texture vertices are set up such that we flip the texture vertically. This is so that our top left origin buffers match OpenGL's bottom left texture coordinate system.
|
|
*/
|
|
CGRect textureSamplingRect = CGRectMake(0, 0, 1, 1);
|
|
GLfloat quadTextureData[] = {
|
|
CGRectGetMinX(textureSamplingRect), CGRectGetMaxY(textureSamplingRect),
|
|
CGRectGetMaxX(textureSamplingRect), CGRectGetMaxY(textureSamplingRect),
|
|
CGRectGetMinX(textureSamplingRect), CGRectGetMinY(textureSamplingRect),
|
|
CGRectGetMaxX(textureSamplingRect), CGRectGetMinY(textureSamplingRect)
|
|
};
|
|
|
|
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, 0, 0, quadTextureData);
|
|
glEnableVertexAttribArray(ATTRIB_TEXCOORD);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffer);
|
|
[_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
|
|
|
|
glFlush();
|
|
|
|
done:
|
|
/* restore previous eagl context which we cached on entry */
|
|
[EAGLContext setCurrentContext:previousContext];
|
|
}
|
|
|
|
- (void)setupZeroCopyGL
|
|
{
|
|
EAGLContext *previousContext = [EAGLContext currentContext];
|
|
[EAGLContext setCurrentContext:_eaglContext];
|
|
[self loadShaders];
|
|
|
|
glUseProgram(self.shaderProgram);
|
|
|
|
// 0 and 1 are the texture IDs of _lumaTexture and _chromaTexture respectively.
|
|
glUniform1i(uniforms[UNIFORM_Y], 0);
|
|
glUniform1i(uniforms[UNIFORM_UV], 1);
|
|
|
|
GLfloat transformMatrix[16];
|
|
orientationTransformMatrix(transformMatrix, _voutDisplay->fmt.orientation);
|
|
glUniformMatrix4fv(uniforms[UNIFORM_TRANSFORM_MATRIX], 1, GL_FALSE, transformMatrix);
|
|
|
|
glUniformMatrix3fv(uniforms[UNIFORM_COLOR_CONVERSION_MATRIX], 1, GL_FALSE, _preferredConversion);
|
|
|
|
if (!_videoTextureCache) {
|
|
CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, _eaglContext, NULL, &_videoTextureCache);
|
|
if (err != noErr) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Error at CVOpenGLESTextureCacheCreate %d", err);
|
|
}
|
|
}
|
|
[EAGLContext setCurrentContext:previousContext];
|
|
}
|
|
|
|
- (void)cleanUpTextures
|
|
{
|
|
if (_lumaTexture) {
|
|
CFRelease(_lumaTexture);
|
|
_lumaTexture = NULL;
|
|
}
|
|
|
|
if (_chromaTexture) {
|
|
CFRelease(_chromaTexture);
|
|
_chromaTexture = NULL;
|
|
}
|
|
|
|
// Periodic texture cache flush every frame
|
|
CVOpenGLESTextureCacheFlush(_videoTextureCache, 0);
|
|
}
|
|
|
|
- (BOOL)loadShaders
|
|
{
|
|
GLuint vertShader, fragShader;
|
|
NSURL *vertShaderURL, *fragShaderURL;
|
|
|
|
// Create the shader program.
|
|
self.shaderProgram = glCreateProgram();
|
|
|
|
// Create and compile the vertex shader.
|
|
if (![self compileShader:&vertShader type:GL_VERTEX_SHADER sourceString:vertexShaderString]) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Failed to compile vertex shader");
|
|
return NO;
|
|
}
|
|
|
|
// Create and compile fragment shader.
|
|
if (![self compileShader:&fragShader type:GL_FRAGMENT_SHADER sourceString:fragmentShaderString]) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Failed to compile fragment shader");
|
|
return NO;
|
|
}
|
|
|
|
// Attach vertex shader to program.
|
|
glAttachShader(self.shaderProgram, vertShader);
|
|
|
|
// Attach fragment shader to program.
|
|
glAttachShader(self.shaderProgram, fragShader);
|
|
|
|
// Bind attribute locations. This needs to be done prior to linking.
|
|
glBindAttribLocation(self.shaderProgram, ATTRIB_VERTEX, "position");
|
|
glBindAttribLocation(self.shaderProgram, ATTRIB_TEXCOORD, "texCoord");
|
|
|
|
// Link the program.
|
|
if (![self linkProgram:self.shaderProgram]) {
|
|
if (_voutDisplay)
|
|
msg_Err(_voutDisplay, "Failed to link program: %d", self.shaderProgram);
|
|
|
|
if (vertShader) {
|
|
glDeleteShader(vertShader);
|
|
vertShader = 0;
|
|
}
|
|
if (fragShader) {
|
|
glDeleteShader(fragShader);
|
|
fragShader = 0;
|
|
}
|
|
if (self.shaderProgram) {
|
|
glDeleteProgram(self.shaderProgram);
|
|
self.shaderProgram = 0;
|
|
}
|
|
|
|
return NO;
|
|
}
|
|
|
|
// Get uniform locations.
|
|
uniforms[UNIFORM_Y] = glGetUniformLocation(self.shaderProgram, "SamplerY");
|
|
uniforms[UNIFORM_UV] = glGetUniformLocation(self.shaderProgram, "SamplerUV");
|
|
uniforms[UNIFORM_COLOR_CONVERSION_MATRIX] = glGetUniformLocation(self.shaderProgram, "colorConversionMatrix");
|
|
uniforms[UNIFORM_TRANSFORM_MATRIX] = glGetUniformLocation(self.shaderProgram, "transformMatrix");
|
|
|
|
// Release vertex and fragment shaders.
|
|
if (vertShader) {
|
|
glDetachShader(self.shaderProgram, vertShader);
|
|
glDeleteShader(vertShader);
|
|
}
|
|
if (fragShader) {
|
|
glDetachShader(self.shaderProgram, fragShader);
|
|
glDeleteShader(fragShader);
|
|
}
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL)compileShader:(GLuint *)shader type:(GLenum)type sourceString:sourceString
|
|
{
|
|
GLint status;
|
|
const GLchar *source;
|
|
source = (GLchar *)[sourceString UTF8String];
|
|
|
|
*shader = glCreateShader(type);
|
|
glShaderSource(*shader, 1, &source, NULL);
|
|
glCompileShader(*shader);
|
|
|
|
#ifndef NDEBUG
|
|
GLint logLength;
|
|
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength > 0) {
|
|
GLchar *log = (GLchar *)malloc(logLength);
|
|
glGetShaderInfoLog(*shader, logLength, &logLength, log);
|
|
if (_voutDisplay)
|
|
msg_Dbg(_voutDisplay, "Shader compile log:\n%s", log);
|
|
free(log);
|
|
}
|
|
#endif
|
|
|
|
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
|
|
if (status == 0) {
|
|
glDeleteShader(*shader);
|
|
return NO;
|
|
}
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL)linkProgram:(GLuint)prog
|
|
{
|
|
GLint status;
|
|
glLinkProgram(prog);
|
|
|
|
#ifndef NDEBUG
|
|
GLint logLength;
|
|
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength > 0) {
|
|
GLchar *log = (GLchar *)malloc(logLength);
|
|
glGetProgramInfoLog(prog, logLength, &logLength, log);
|
|
if (_voutDisplay)
|
|
msg_Dbg(_voutDisplay, "Program link log:\n%s", log);
|
|
free(log);
|
|
}
|
|
#endif
|
|
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &status);
|
|
if (status == 0) {
|
|
return NO;
|
|
}
|
|
|
|
return YES;
|
|
}
|
|
|
|
@end
|
|
|