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Steve Lhomme 5af494a1d3 direct3d11: add the texture pointer to fake slices 5 years ago
..
android vout: android: fix possible buffer underwrite with spus 8 years ago
opengl opengl: update libplacebo call for changed API 6 years ago
wayland wayland:shm: fix aspect ratio/crop positioning 9 years ago
win32 direct3d11: add the texture pointer to fake slices 5 years ago
xcb use proper check for the search.h availability 8 years ago
Makefile.am d3d11: winstore needs quads & shader code 8 years ago
README vout: update priority rules to account for SPU blending 12 years ago
aa.c vout: rename and invert has_hide_mouse 9 years ago
caca.c vout: rename and invert has_hide_mouse 9 years ago
caopengllayer.m caopengllayer: fix moving window with mouse 6 years ago
decklink.cpp decklink: fix compilation with SDK 11.1 (fix #22276) 7 years ago
drawable.c drawable: automatically select the plugin if --drawable-hwnd is passed 12 years ago
evas.c vout: remove dummy dead VOUT_DISPLAY_HIDE_MOUSE controls 9 years ago
event_thread.c vout: add legacy event thread helper outside core 9 years ago
event_thread.h vout: add legacy event thread helper outside core 9 years ago
fb.c vout: make has_hide_mouse true by default 9 years ago
flaschen.c vout: remove dummy dead VOUT_DISPLAY_HIDE_MOUSE controls 9 years ago
glx.c glx: force glx usage within the same X11 window instance 9 years ago
ios.m vout/ios: Fix crash due to unexpected _eaglEnabled state 8 years ago
kva.c kva: change a color key to 0x000001 5 years ago
macosx.m macosx vouts: Adjust module priorities 6 years ago
vdummy.c vdummy: don't crash when used with hardware decoding 9 years ago
vmem.c vout: make has_hide_mouse true by default 9 years ago
yuv.c vout: make has_hide_mouse true by default 9 years ago

README

Video output display plugins
=============================

Priority rules
---------------

The priorities ranges are as follows since December 2014:

- less than 20: console (text)
- less than 50: plain frame buffers
- less than 100: no embedded windowing
- less than 150: SW scaling
- less than 200: SW chroma conversion
- less than 250: SW subpicture blending
- rest: good stuff :-)

No more than one plugin with a given non-zero riority.

On Windows, native outputs are now priorized over XCB (as there now is
a Win32 port of XCB).