It doesn't seem to be thread safe.
(cherry picked from commit ff39bd6121) (edited)
edited:
- this branch doesn't have the D3D11_CreateProcessor helper
- the d3d11_device_t is stored locally rather than using a point
- the surface conversion filter didn't use a mutex at all
Signed-off-by: Steve Lhomme <robux4@ycbcr.xyz>