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111 lines
2.3 KiB
111 lines
2.3 KiB
/*****************************************************************************
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* var_list.cpp
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*****************************************************************************
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* Copyright (C) 2003 the VideoLAN team
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* $Id$
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*
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* Authors: Cyril Deguet <asmax@via.ecp.fr>
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* Olivier Teulière <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#include "var_list.hpp"
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const std::string VarList::m_type = "list";
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VarList::VarList( intf_thread_t *pIntf ): Variable( pIntf )
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{
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// Create the position variable
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m_cPosition = VariablePtr( new VarPercent( pIntf ) );
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getPositionVar().set( 1.0 );
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}
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VarList::~VarList()
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{
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}
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void VarList::add( const UStringPtr &rcString )
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{
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m_list.push_back( Elem_t( rcString ) );
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notify();
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}
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void VarList::delSelected()
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{
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Iterator it = begin();
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while( it != end() )
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{
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if( (*it).m_selected )
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{
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Iterator oldIt = it;
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++it;
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m_list.erase( oldIt );
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}
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else
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{
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++it;
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}
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}
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notify();
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}
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void VarList::clear()
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{
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m_list.clear();
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}
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VarList::Iterator VarList::operator[]( int n )
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{
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Iterator it = begin();
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for( int i = 0; i < n; i++ )
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{
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if( it != end() )
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{
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it++;
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}
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else
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{
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break;
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}
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}
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return it;
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}
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VarList::ConstIterator VarList::operator[]( int n ) const
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{
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ConstIterator it = begin();
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for( int i = 0; i < n; i++ )
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{
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if( it != end() )
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{
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it++;
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}
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else
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{
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break;
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}
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}
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return it;
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}
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