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/*****************************************************************************
* equalizer.c
*****************************************************************************
* Copyright (C) 2011 VideoLAN and VLC authors
*
* Authors: Akash Mehrotra < mehrotra <dot> akash <at> gmail <dot> com >
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#ifndef _GNU_SOURCE
# define _GNU_SOURCE
#endif
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_aout.h>
#include <vlc_charset.h>
#include <vlc_playlist.h>
#include <vlc_player.h>
#include "input.h"
#include "../libs.h"
#include "../vlc.h"
#include "../../audio_filter/equalizer_presets.h"
#if !defined _WIN32
# include <locale.h>
#else
# include <windows.h>
#endif
#ifdef __APPLE__
# include <string.h>
# include <xlocale.h>
#endif
/*****************************************************************************
* Get the preamp level
*****************************************************************************/
static int vlclua_preamp_get( lua_State *L )
{
audio_output_t *p_aout = vlclua_get_aout_internal(L);
if( p_aout == NULL )
return 0;
char *psz_af = var_GetNonEmptyString( p_aout, "audio-filter" );
if( !psz_af || strstr ( psz_af, "equalizer" ) == NULL )
{
free( psz_af );
aout_Release(p_aout);
return 0;
}
free( psz_af );
lua_pushnumber( L, var_GetFloat( p_aout, "equalizer-preamp") );
aout_Release(p_aout);
return 1;
}
/*****************************************************************************
* Set the preamp level
*****************************************************************************/
static int vlclua_preamp_set( lua_State *L )
{
audio_output_t *p_aout = vlclua_get_aout_internal(L);
if( p_aout == NULL )
return 0;
char *psz_af = var_GetNonEmptyString( p_aout, "audio-filter" );
if( !psz_af || strstr ( psz_af, "equalizer" ) == NULL )
{
free( psz_af );
aout_Release(p_aout);
return 0;
}
free( psz_af );
var_SetFloat( p_aout, "equalizer-preamp", luaL_checknumber( L, 1 ) );
aout_Release(p_aout);
return 1;
}
/*****************************************************************************
Bands:
Band 0: 60 Hz
Band 1: 170 Hz
Band 2: 310 Hz
Band 3: 600 Hz
Band 4: 1 kHz
Band 5: 3 kHz
Band 6: 6 kHz
Band 7: 12 kHz
Band 8: 14 kHz
Band 9: 16 kHz
*****************************************************************************/
/*****************************************************************************
* Return EQ level for all bands as a Table
*****************************************************************************/
static int vlclua_equalizer_get( lua_State *L )
{
const unsigned bands = 10;
audio_output_t *p_aout = vlclua_get_aout_internal(L);
if( p_aout == NULL )
return 0;
char *psz_af = var_GetNonEmptyString( p_aout, "audio-filter" );
if( !psz_af || strstr ( psz_af, "equalizer" ) == NULL )
{
free( psz_af );
aout_Release(p_aout);
return 0;
}
free( psz_af );
char *psz_bands_origin, *psz_bands;
psz_bands_origin = psz_bands = var_GetNonEmptyString( p_aout, "equalizer-bands" );
if( !psz_bands )
{
aout_Release(p_aout);
return 0;
}
bool error = false;
locale_t loc = newlocale (LC_NUMERIC_MASK, "C", NULL);
locale_t oldloc = uselocale (loc);
lua_newtable( L );
for( unsigned i = 0; i < bands; i++ )
{
float level = strtof( psz_bands, &psz_bands );
char *str;
if( asprintf( &str , "%f" , level ) == -1 )
{
error = true;
break;
}
lua_pushstring( L, str );
free(str);
if( asprintf( &str , "band id=\"%u\"", i ) == -1 )
{
error = true;
break;
}
lua_setfield( L , -2 , str );
free( str );
}
free( psz_bands_origin );
if( loc != (locale_t)0 )
{
uselocale (oldloc);
freelocale (loc);
}
aout_Release(p_aout);
return error ? 0 : 1;
}
/*****************************************************************************
* Set the equalizer level for the specified band
*****************************************************************************/
static int vlclua_equalizer_set( lua_State *L )
{
int bandid = luaL_checknumber( L, 1 );
if( bandid < 0 || bandid > 9)
return 0;
audio_output_t *p_aout = vlclua_get_aout_internal(L);
if( p_aout == NULL )
return 0;
char *psz_af = var_GetNonEmptyString( p_aout, "audio-filter" );
if( !psz_af || strstr ( psz_af, "equalizer" ) == NULL )
{
free( psz_af );
aout_Release(p_aout);
return 0;
}
free( psz_af );
float level = luaL_checknumber( L, 2 );
char *bands = var_GetString( p_aout, "equalizer-bands" );
locale_t loc = newlocale (LC_NUMERIC_MASK, "C", NULL);
locale_t oldloc = uselocale (loc);
char *b = bands;
while( bandid > 0 )
{
float dummy = strtof( b, &b );
(void)dummy;
bandid--;
}
if( *b != '\0' )
*b++ = '\0';
float dummy = strtof( b, &b );
(void)dummy;
char *newstr;
if( asprintf( &newstr, "%s %.1f%s", bands, level, b ) != -1 )
{
var_SetString( p_aout, "equalizer-bands", newstr );
free( newstr );
}
if( loc != (locale_t)0 )
{
uselocale (oldloc);
freelocale (loc);
}
free( bands );
aout_Release(p_aout);
return 0;
}
/*****************************************************************************
* Set the preset specified by preset id
*****************************************************************************/
static int vlclua_equalizer_setpreset( lua_State *L )
{
int presetid = luaL_checknumber( L, 1 );
if( presetid >= NB_PRESETS || presetid < 0 )
return 0;
audio_output_t *p_aout = vlclua_get_aout_internal(L);
if( p_aout == NULL )
return 0;
int ret = 0;
char *psz_af = var_InheritString( p_aout, "audio-filter" );
if( psz_af != NULL && strstr ( psz_af, "equalizer" ) != NULL )
{
var_SetString( p_aout , "equalizer-preset" , preset_list[presetid] );
ret = 1;
}
free( psz_af );
aout_Release(p_aout);
return ret;
}
/****************************************************************************
* Enable/disable Equalizer
*****************************************************************************/
static int vlclua_equalizer_enable(lua_State *L)
{
bool state = luaL_checkboolean(L , 1);
audio_output_t *aout = vlclua_get_aout_internal(L);
if (aout)
{
aout_EnableFilter(aout, "equalizer", state);
aout_Release (aout);
}
return 0;
}
/*****************************************************************************
* Get preset names
*****************************************************************************/
static int vlclua_equalizer_get_presets( lua_State *L )
{
lua_newtable( L );
char *str;
for( int i = 0 ; i < NB_PRESETS ; i++ )
{
lua_pushstring( L, preset_list_text[i] );
if( asprintf( &str , "preset id=\"%d\"",i ) == -1 )
return 0;
lua_setfield( L , -2 , str );
free(str);
}
return 1;
}
static const luaL_Reg vlclua_equalizer_reg[] = {
{ "preampget", vlclua_preamp_get },
{ "preampset", vlclua_preamp_set },
{ "equalizerget", vlclua_equalizer_get },
{ "equalizerset", vlclua_equalizer_set },
{ "enable", vlclua_equalizer_enable },
{ "presets",vlclua_equalizer_get_presets },
{ "setpreset", vlclua_equalizer_setpreset },
{ NULL, NULL }
};
void luaopen_equalizer( lua_State *L )
{
lua_newtable( L );
luaL_register( L, NULL, vlclua_equalizer_reg );
lua_setfield( L, -2, "equalizer" );
}