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161 lines
4.8 KiB
161 lines
4.8 KiB
/*****************************************************************************
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* win.c: Windows specific functions
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*****************************************************************************
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* Copyright (C) 2007-2012 the VideoLAN team
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* $Id$
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*
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* Authors: Antoine Cellerier <dionoea at videolan tod org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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/*****************************************************************************
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* Preamble
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*****************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <vlc_common.h>
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#include "../vlc.h"
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#include "../libs.h"
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#if !VLC_WINSTORE_APP
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/* Based on modules/control/rc.c and include/vlc_interface.h */
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static HANDLE GetConsole( lua_State *L )
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{
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/* Get the file descriptor of the console input */
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HANDLE hConsoleIn = GetStdHandle(STD_INPUT_HANDLE);
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if( hConsoleIn == INVALID_HANDLE_VALUE )
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luaL_error( L, "couldn't find user input handle" );
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return hConsoleIn;
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}
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#define MAX_LINE_LENGTH 1024
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static bool ReadWin32( HANDLE *hConsoleIn, char *p_buffer, int *pi_size )
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{
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INPUT_RECORD input_record;
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DWORD i_dw;
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while( *pi_size < MAX_LINE_LENGTH &&
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ReadConsoleInput( hConsoleIn, &input_record, 1, &i_dw ) )
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{
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if( input_record.EventType != KEY_EVENT ||
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!input_record.Event.KeyEvent.bKeyDown ||
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input_record.Event.KeyEvent.wVirtualKeyCode == VK_SHIFT ||
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input_record.Event.KeyEvent.wVirtualKeyCode == VK_CONTROL||
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input_record.Event.KeyEvent.wVirtualKeyCode == VK_MENU ||
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input_record.Event.KeyEvent.wVirtualKeyCode == VK_CAPITAL )
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{
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/* nothing interesting */
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continue;
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}
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p_buffer[ *pi_size ] = input_record.Event.KeyEvent.uChar.AsciiChar;
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/* Echo out the command */
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putc( p_buffer[ *pi_size ], stdout );
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/* Handle special keys */
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if( p_buffer[ *pi_size ] == '\r' || p_buffer[ *pi_size ] == '\n' )
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{
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if ( p_buffer[ *pi_size ] == '\r' )
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p_buffer[ *pi_size ] = '\n';
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(*pi_size)++; /* We want the \n to be in the output string */
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putc( '\n', stdout );
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break;
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}
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switch( p_buffer[ *pi_size ] )
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{
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case '\b':
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if( *pi_size )
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{
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*pi_size -= 2;
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putc( ' ', stdout );
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putc( '\b', stdout );
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}
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break;
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//case '\r':
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// (*pi_size) --;
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// break;
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}
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(*pi_size)++;
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}
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if( *pi_size == MAX_LINE_LENGTH )
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// p_buffer[ *pi_size ] == '\r' || p_buffer[ *pi_size ] == '\n' )
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{
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p_buffer[ *pi_size ] = 0;
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return true;
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}
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return false;
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}
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static int vlclua_console_init( lua_State *L )
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{
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(void)L;
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//if ( !AllocConsole() )
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// luaL_error( L, "failed to allocate windows console" );
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AllocConsole();
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freopen( "CONOUT$", "w", stdout );
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freopen( "CONOUT$", "w", stderr );
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freopen( "CONIN$", "r", stdin );
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return 0;
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}
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static int vlclua_console_wait( lua_State *L )
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{
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int i_timeout = (int)luaL_optinteger( L, 1, 0 );
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DWORD status = WaitForSingleObject( GetConsole( L ), i_timeout );
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lua_pushboolean( L, status == WAIT_OBJECT_0 );
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return 1;
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}
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static int vlclua_console_read( lua_State *L )
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{
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char psz_buffer[MAX_LINE_LENGTH+1];
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int i_size = 0;
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ReadWin32( GetConsole( L ), psz_buffer, &i_size );
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lua_pushlstring( L, psz_buffer, i_size );
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return 1;
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}
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/*****************************************************************************
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*
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*****************************************************************************/
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static const luaL_Reg vlclua_win_reg[] = {
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{ "console_init", vlclua_console_init },
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{ "console_wait", vlclua_console_wait },
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{ "console_read", vlclua_console_read },
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{ NULL, NULL }
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};
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void luaopen_win( lua_State *L )
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{
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lua_newtable( L );
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luaL_register( L, NULL, vlclua_win_reg );
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lua_setfield( L, -2, "win" );
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}
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#endif /* !VLC_WINSTORE_APP */
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