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213 lines
5.9 KiB
213 lines
5.9 KiB
/*****************************************************************************
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* Copyright (C) 2020 VLC authors and VideoLAN
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#ifndef COMPOSITOR_DCOMP_UISURFACE_H
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#define COMPOSITOR_DCOMP_UISURFACE_H
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <memory>
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#include <vlc_common.h>
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#include <windows.h>
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#define D3D11_NO_HELPERS // avoid tons of warnings
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#include <d3d11_1.h>
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#include <dcomp.h>
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#include <wrl.h>
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#include <qconfig.h>
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//we link statically with ANGLE
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#if defined(QT_STATIC) && !defined(KHRONOS_STATIC)
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# define KHRONOS_STATIC 1
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#endif
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#include <QObject>
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#include <QApplication>
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#include <QBasicTimer>
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#include <QMainWindow>
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#include <QQuickWindow>
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#include <QQuickView>
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#include <QQuickItem>
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#include <QSGRectangleNode>
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#include <QQuickRenderControl>
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#include <QOpenGLContext>
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#include <QOffscreenSurface>
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#include <QOpenGLTexture>
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#include <QtANGLE/EGL/egl.h>
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#include <QtANGLE/EGL/eglext.h>
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#include <QtPlatformHeaders/QEGLNativeContext>
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#include "qt.hpp"
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#include "compositor.hpp"
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#include "compositor_accessibility.hpp"
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namespace vlc {
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class CompositorOffscreenWindow;
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//on screen window
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class DCompRenderWindow : public QWindow, public AccessibleRenderWindow
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{
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Q_OBJECT
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public:
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#ifndef QT_NO_ACCESSIBILITY
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QAccessibleInterface* accessibleRoot() const override;
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#endif
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void setOffscreenWindow(CompositorOffscreenWindow* window);
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QQuickWindow* getOffscreenWindow() const override;
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private:
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CompositorOffscreenWindow* m_offscreenWindow = nullptr;
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};
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class CompositorDCompositionRenderControl : public QQuickRenderControl
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{
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Q_OBJECT
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public:
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CompositorDCompositionRenderControl(QWindow *w)
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: m_window(w)
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{
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}
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QWindow *renderWindow(QPoint *) override
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{
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return m_window;
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}
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private:
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QWindow *m_window;
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};
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class CompositorDCompositionUISurface : public QObject, public CompositorVideo::QmlUISurface
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{
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Q_OBJECT
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public:
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explicit CompositorDCompositionUISurface(qt_intf_t* p_intf,
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DCompRenderWindow* window,
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Microsoft::WRL::ComPtr<IDCompositionVisual> dcVisual,
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QObject *parent = nullptr);
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~CompositorDCompositionUISurface();
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bool init();
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QQmlEngine* engine() const override { return m_qmlEngine; }
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QQuickWindow* getOffscreenWindow() const;
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void setContent(QQmlComponent* component, QQuickItem* rootItem) override;
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QQuickItem * activeFocusItem() const override;
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void timerEvent(QTimerEvent *event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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private:
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bool initialiseD3DSwapchain(int width, int height);
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void releaseSharedTexture();
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bool updateSharedTexture(int width, int height);
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void resizeSwapchain(int width, int height);
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void requestUpdate();
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void render();
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void forceRender();
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void handleScreenChange();
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void forwardFocusObjectChanged(QObject* object);
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void createFbo();
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void destroyFbo();
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void updateSizes();
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void updatePosition();
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private:
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friend class DCompRenderWindow;
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qt_intf_t* m_intf = nullptr;
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class OurD3DCompiler;
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std::shared_ptr<OurD3DCompiler> m_d3dCompiler;
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//Direct composition visual
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Microsoft::WRL::ComPtr<IDCompositionVisual> m_dcUiVisual;
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//D3D11 rendering
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Microsoft::WRL::ComPtr<ID3D11Device> m_d3dDevice;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_d3dContext;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_d3dRenderTarget;
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Microsoft::WRL::ComPtr<IDXGISwapChain1> m_d3dSwapChain;
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Microsoft::WRL::ComPtr<ID3D11VertexShader> m_VS;
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Microsoft::WRL::ComPtr<ID3D11PixelShader> m_PS;
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Microsoft::WRL::ComPtr<ID3D11InputLayout> m_ShadersInputLayout;
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UINT m_vertexBufferStride = 0;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_VertexBuffer;
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UINT m_quadIndexCount = 0;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_IndexBuffer;
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Microsoft::WRL::ComPtr<ID3D11SamplerState> m_samplerState;
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//Shared texture D3D side
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Microsoft::WRL::ComPtr<ID3D11Texture2D> m_d3dInterimTexture;
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Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_textureShaderInput;
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HANDLE m_sharedTextureHandled = nullptr;
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//Shared texture D3D side
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Microsoft::WRL::ComPtr<ID3D11Device1> m_qtd3dDevice1;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> m_d3dInterimTextureQt;
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EGLSurface m_eglInterimTextureQt = 0;
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//Qt opengl context
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QOpenGLContext* m_context = nullptr;
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EGLDisplay m_eglDisplay = 0;
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EGLContext m_eglCtx = 0;
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EGLConfig m_eglConfig = 0;
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//offscreen surface and controller
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QOffscreenSurface* m_uiOffscreenSurface = nullptr;
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CompositorDCompositionRenderControl* m_uiRenderControl = nullptr;
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//the actual window where we render
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DCompRenderWindow* m_renderWindow = nullptr;
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//offscreen window for QML content
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CompositorOffscreenWindow* m_uiWindow = nullptr;
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QQmlEngine* m_qmlEngine = nullptr;
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QQmlComponent* m_qmlComponent = nullptr;
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QQuickItem* m_rootItem = nullptr;
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QSize m_surfaceSize;
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QBasicTimer m_renderTimer;
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bool m_renderPending = false;
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};
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} //namespace vlc
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#endif // COMPOSITOR_DCOMP_UISURFACE_H
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