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/*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef COMPOSITOR_DCOMP_UISURFACE_H
#define COMPOSITOR_DCOMP_UISURFACE_H
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <memory>
#include <vlc_common.h>
#include <windows.h>
#define D3D11_NO_HELPERS // avoid tons of warnings
#include <d3d11_1.h>
#include <dcomp.h>
#include <wrl.h>
#include <qconfig.h>
//we link statically with ANGLE
#if defined(QT_STATIC) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
#include <QObject>
#include <QApplication>
#include <QBasicTimer>
#include <QMainWindow>
#include <QQuickWindow>
#include <QQuickView>
#include <QQuickItem>
#include <QSGRectangleNode>
#include <QQuickRenderControl>
#include <QOpenGLContext>
#include <QOffscreenSurface>
#include <QOpenGLTexture>
#include <QtANGLE/EGL/egl.h>
#include <QtANGLE/EGL/eglext.h>
#include <QtPlatformHeaders/QEGLNativeContext>
#include "qt.hpp"
#include "compositor.hpp"
#include "compositor_accessibility.hpp"
namespace vlc {
class CompositorOffscreenWindow;
//on screen window
class DCompRenderWindow : public QWindow, public AccessibleRenderWindow
{
Q_OBJECT
public:
#ifndef QT_NO_ACCESSIBILITY
QAccessibleInterface* accessibleRoot() const override;
#endif
void setOffscreenWindow(CompositorOffscreenWindow* window);
QQuickWindow* getOffscreenWindow() const override;
private:
CompositorOffscreenWindow* m_offscreenWindow = nullptr;
};
class CompositorDCompositionRenderControl : public QQuickRenderControl
{
Q_OBJECT
public:
CompositorDCompositionRenderControl(QWindow *w)
: m_window(w)
{
}
QWindow *renderWindow(QPoint *) override
{
return m_window;
}
private:
QWindow *m_window;
};
class CompositorDCompositionUISurface : public QObject, public CompositorVideo::QmlUISurface
{
Q_OBJECT
public:
explicit CompositorDCompositionUISurface(qt_intf_t* p_intf,
DCompRenderWindow* window,
Microsoft::WRL::ComPtr<IDCompositionVisual> dcVisual,
QObject *parent = nullptr);
~CompositorDCompositionUISurface();
bool init();
QQmlEngine* engine() const override { return m_qmlEngine; }
QQuickWindow* getOffscreenWindow() const;
void setContent(QQmlComponent* component, QQuickItem* rootItem) override;
QQuickItem * activeFocusItem() const override;
void timerEvent(QTimerEvent *event) override;
bool eventFilter(QObject* object, QEvent* event) override;
private:
bool initialiseD3DSwapchain(int width, int height);
void releaseSharedTexture();
bool updateSharedTexture(int width, int height);
void resizeSwapchain(int width, int height);
void requestUpdate();
void render();
void forceRender();
void handleScreenChange();
void forwardFocusObjectChanged(QObject* object);
void createFbo();
void destroyFbo();
void updateSizes();
void updatePosition();
private:
friend class DCompRenderWindow;
qt_intf_t* m_intf = nullptr;
class OurD3DCompiler;
std::shared_ptr<OurD3DCompiler> m_d3dCompiler;
//Direct composition visual
Microsoft::WRL::ComPtr<IDCompositionVisual> m_dcUiVisual;
//D3D11 rendering
Microsoft::WRL::ComPtr<ID3D11Device> m_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_d3dContext;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_d3dRenderTarget;
Microsoft::WRL::ComPtr<IDXGISwapChain1> m_d3dSwapChain;
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_VS;
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_PS;
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_ShadersInputLayout;
UINT m_vertexBufferStride = 0;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_VertexBuffer;
UINT m_quadIndexCount = 0;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_IndexBuffer;
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_samplerState;
//Shared texture D3D side
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_d3dInterimTexture;
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_textureShaderInput;
HANDLE m_sharedTextureHandled = nullptr;
//Shared texture D3D side
Microsoft::WRL::ComPtr<ID3D11Device1> m_qtd3dDevice1;
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_d3dInterimTextureQt;
EGLSurface m_eglInterimTextureQt = 0;
//Qt opengl context
QOpenGLContext* m_context = nullptr;
EGLDisplay m_eglDisplay = 0;
EGLContext m_eglCtx = 0;
EGLConfig m_eglConfig = 0;
//offscreen surface and controller
QOffscreenSurface* m_uiOffscreenSurface = nullptr;
CompositorDCompositionRenderControl* m_uiRenderControl = nullptr;
//the actual window where we render
DCompRenderWindow* m_renderWindow = nullptr;
//offscreen window for QML content
CompositorOffscreenWindow* m_uiWindow = nullptr;
QQmlEngine* m_qmlEngine = nullptr;
QQmlComponent* m_qmlComponent = nullptr;
QQuickItem* m_rootItem = nullptr;
QSize m_surfaceSize;
QBasicTimer m_renderTimer;
bool m_renderPending = false;
};
} //namespace vlc
#endif // COMPOSITOR_DCOMP_UISURFACE_H