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/*****************************************************************************
* builder.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
* $Id$
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef BUILDER_HPP
#define BUILDER_HPP
#include "builder_data.hpp"
#include "../src/skin_common.hpp"
#include <string>
#include <list>
#include <map>
class Theme;
class Bezier;
class CmdGeneric;
class GenericFont;
class Position;
class Box;
/// Class for skin construction
class Builder: public SkinObject
{
public:
Builder( intf_thread_t *pIntf, const BuilderData &rData,
const string &rPath );
virtual ~Builder();
/// Create a Theme object, ready to use.
/// Return NULL in case of problem
Theme *build();
/// Parse an action tag and returns a command
CmdGeneric *parseAction( const string &rAction );
private:
/// Data from the XML
const BuilderData &m_rData;
/// Path of the theme
const string m_path;
/// Theme under construction
Theme *m_pTheme;
void addTheme( const BuilderData::Theme &rData );
void addBitmap( const BuilderData::Bitmap &rData );
void addSubBitmap( const BuilderData::SubBitmap &rData );
void addBitmapFont( const BuilderData::BitmapFont &rData );
void addFont( const BuilderData::Font &rData );
void addPopupMenu( const BuilderData::PopupMenu &rData );
void addMenuItem( const BuilderData::MenuItem &rData );
void addMenuSeparator( const BuilderData::MenuSeparator &rData );
void addWindow( const BuilderData::Window &rData );
void addLayout( const BuilderData::Layout &rData );
void addAnchor( const BuilderData::Anchor &rData );
void addButton( const BuilderData::Button &rData );
void addCheckbox( const BuilderData::Checkbox &rData );
void addImage( const BuilderData::Image &rData );
void addText( const BuilderData::Text &rData );
void addRadialSlider( const BuilderData::RadialSlider &rData );
void addSlider( const BuilderData::Slider &rData );
void addList( const BuilderData::List &rData );
void addTree( const BuilderData::Tree &rData );
void addVideo( const BuilderData::Video &rData );
/// Compute the position of a control
const Position makePosition( const string &rLeftTop,
const string &rRightBottom,
int xPos, int yPos, int width, int height,
const Box &rBox ) const;
// Build the full path of a file
string getFilePath( const string &fileName ) const;
/// Get a font from its id
GenericFont *getFont( const string &fontId );
/// Function to parse "points" tags
Bezier *getPoints( const char *pTag ) const;
/// Image handler (used to load image files)
image_handler_t *m_pImageHandler;
};
#endif