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282 lines
8.2 KiB
282 lines
8.2 KiB
/*****************************************************************************
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* ctrl_checkbox.cpp
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*****************************************************************************
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* Copyright (C) 2003 the VideoLAN team
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* $Id$
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*
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* Authors: Cyril Deguet <asmax@via.ecp.fr>
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* Olivier Teulière <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#include "ctrl_checkbox.hpp"
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#include "../events/evt_generic.hpp"
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#include "../commands/cmd_generic.hpp"
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#include "../src/generic_bitmap.hpp"
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#include "../src/os_factory.hpp"
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#include "../src/os_graphics.hpp"
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#include "../utils/var_bool.hpp"
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CtrlCheckbox::CtrlCheckbox( intf_thread_t *pIntf,
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const GenericBitmap &rBmpUp1,
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const GenericBitmap &rBmpOver1,
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const GenericBitmap &rBmpDown1,
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const GenericBitmap &rBmpUp2,
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const GenericBitmap &rBmpOver2,
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const GenericBitmap &rBmpDown2,
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CmdGeneric &rCommand1, CmdGeneric &rCommand2,
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const UString &rTooltip1,
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const UString &rTooltip2,
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VarBool &rVariable, const UString &rHelp,
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VarBool *pVisible ):
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CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ),
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m_rVariable( rVariable ),
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m_rCommand1( rCommand1 ), m_rCommand2( rCommand2 ),
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m_tooltip1( rTooltip1 ), m_tooltip2( rTooltip2 ),
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m_imgUp1( pIntf, rBmpUp1 ), m_imgOver1( pIntf, rBmpOver1 ),
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m_imgDown1( pIntf, rBmpDown1 ), m_imgUp2( pIntf, rBmpUp2 ),
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m_imgOver2( pIntf, rBmpOver2 ), m_imgDown2( pIntf, rBmpDown2 ),
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m_cmdUpOverDownOver( this ), m_cmdDownOverUpOver( this ),
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m_cmdDownOverDown( this ), m_cmdDownDownOver( this ),
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m_cmdUpOverUp( this ), m_cmdUpUpOver( this ),
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m_cmdDownUp( this ), m_cmdUpHidden( this ),
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m_cmdHiddenUp( this )
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{
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// States
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m_fsm.addState( "up" );
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m_fsm.addState( "down" );
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m_fsm.addState( "upOver" );
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m_fsm.addState( "downOver" );
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m_fsm.addState( "hidden" );
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// Transitions
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m_fsm.addTransition( "upOver", "mouse:left:down", "downOver",
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&m_cmdUpOverDownOver );
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m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver",
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&m_cmdUpOverDownOver );
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m_fsm.addTransition( "downOver", "mouse:left:up", "upOver",
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&m_cmdDownOverUpOver );
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m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown );
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m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver );
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m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp );
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m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver );
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m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp );
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// XXX: It would be easy to use a "ANY" initial state to handle these
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// four lines in only one. But till now it isn't worthwhile...
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m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden );
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m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden );
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m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden );
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m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden );
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m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp );
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// Observe the variable
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m_rVariable.addObserver( this );
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// Initial state
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m_fsm.setState( "up" );
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if( !m_rVariable.get() )
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{
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m_pImgUp = &m_imgUp1;
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m_pImgOver = &m_imgOver1;
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m_pImgDown = &m_imgDown1;
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m_pImgCurrent = m_pImgUp;
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m_pCommand = &m_rCommand1;
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m_pTooltip = &m_tooltip1;
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}
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else
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{
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m_pImgUp = &m_imgUp2;
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m_pImgOver = &m_imgOver2;
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m_pImgDown = &m_imgDown2;
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m_pImgCurrent = m_pImgDown;
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m_pCommand = &m_rCommand2;
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m_pTooltip = &m_tooltip2;
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}
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}
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CtrlCheckbox::~CtrlCheckbox()
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{
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m_rVariable.delObserver( this );
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}
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void CtrlCheckbox::handleEvent( EvtGeneric &rEvent )
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{
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m_fsm.handleTransition( rEvent.getAsString() );
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}
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bool CtrlCheckbox::mouseOver( int x, int y ) const
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{
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if( m_pImgCurrent )
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{
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return m_pImgCurrent->hit( x, y );
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}
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else
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{
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return false;
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}
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}
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void CtrlCheckbox::draw( OSGraphics &rImage, int xDest, int yDest )
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{
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if( m_pImgCurrent )
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{
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// Draw the current image
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m_pImgCurrent->draw( rImage, xDest, yDest );
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}
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}
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void CtrlCheckbox::setImage( AnimBitmap *pImg )
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{
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AnimBitmap *pOldImg = m_pImgCurrent;
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m_pImgCurrent = pImg;
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if( pOldImg )
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{
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pOldImg->stopAnim();
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pOldImg->delObserver( this );
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}
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if( pImg )
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{
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pImg->startAnim();
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pImg->addObserver( this );
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}
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notifyLayoutMaxSize( pOldImg, pImg );
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}
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void CtrlCheckbox::CmdUpOverDownOver::execute()
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{
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m_pParent->captureMouse();
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m_pParent->setImage( m_pParent->m_pImgDown );
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}
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void CtrlCheckbox::CmdDownOverUpOver::execute()
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{
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m_pParent->releaseMouse();
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// There is a little trick here: since we update the image of the control
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// before executing the command, there is no way that the observed variable
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// can have changed, so changeButton() has not been called, and m_pImgUp is
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// still the "old" up state. That's why we don't use it, and use the other
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// one instead. Otherwise, we would notice a "phantom effect", where the
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// old up image is displayed for a few milliseconds, until the variable is
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// updated and the correct up image is displayed.
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// Executing the action before refreshing the state wouldn't work, because
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// the variable may be updated asynchronously (when triggered by a callback
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// from an object variable).
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// Invert the state variable
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if( m_pParent->m_pImgUp == &m_pParent->m_imgUp1 )
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m_pParent->setImage( &m_pParent->m_imgUp2 );
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else
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m_pParent->setImage( &m_pParent->m_imgUp1 );
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// Execute the command
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m_pParent->m_pCommand->execute();
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}
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void CtrlCheckbox::CmdDownOverDown::execute()
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{
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m_pParent->setImage( m_pParent->m_pImgUp );
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}
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void CtrlCheckbox::CmdDownDownOver::execute()
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{
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m_pParent->setImage( m_pParent->m_pImgDown );
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}
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void CtrlCheckbox::CmdUpUpOver::execute()
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{
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m_pParent->setImage( m_pParent->m_pImgOver );
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}
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void CtrlCheckbox::CmdUpOverUp::execute()
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{
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m_pParent->setImage( m_pParent->m_pImgUp );
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}
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void CtrlCheckbox::CmdDownUp::execute()
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{
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m_pParent->releaseMouse();
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}
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void CtrlCheckbox::CmdUpHidden::execute()
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{
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m_pParent->setImage( NULL );
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}
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void CtrlCheckbox::CmdHiddenUp::execute()
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{
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m_pParent->setImage( m_pParent->m_pImgUp );
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}
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void CtrlCheckbox::onVarBoolUpdate( VarBool &rVariable )
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{
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changeButton();
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}
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void CtrlCheckbox::onUpdate( Subject<AnimBitmap, void*> &rBitmap, void *arg )
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{
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notifyLayout();
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}
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void CtrlCheckbox::changeButton()
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{
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// Are we using the first set of images or the second one?
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if( m_pImgUp == &m_imgUp1 )
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{
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m_pImgUp = &m_imgUp2;
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m_pImgOver = &m_imgOver2;
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m_pImgDown = &m_imgDown2;
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m_pTooltip = &m_tooltip2;
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m_pCommand = &m_rCommand2;
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}
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else
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{
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m_pImgUp = &m_imgUp1;
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m_pImgOver = &m_imgOver1;
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m_pImgDown = &m_imgDown1;
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m_pTooltip = &m_tooltip1;
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m_pCommand = &m_rCommand1;
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}
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// XXX: We assume that the checkbox is up
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setImage( m_pImgUp );
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// Notify the window the tooltip has changed
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notifyTooltipChange();
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// Refresh
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notifyLayout();
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}
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