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/*****************************************************************************
* ctrl_button.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
* $Id$
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef CTRL_BUTTON_HPP
#define CTRL_BUTTON_HPP
#include "ctrl_generic.hpp"
#include "../utils/fsm.hpp"
#include "../src/anim_bitmap.hpp"
class GenericBitmap;
class CmdGeneric;
/// Base class for button controls
class CtrlButton: public CtrlGeneric, public Observer<AnimBitmap, void*>
{
public:
/// Create a button with 3 images
CtrlButton( intf_thread_t *pIntf, const GenericBitmap &rBmpUp,
const GenericBitmap &rBmpOver,
const GenericBitmap &rBmpDown,
CmdGeneric &rCommand, const UString &rTooltip,
const UString &rHelp, VarBool *pVisible );
virtual ~CtrlButton();
/// Handle an event
virtual void handleEvent( EvtGeneric &rEvent );
/// Check whether coordinates are inside the control
virtual bool mouseOver( int x, int y ) const;
/// Draw the control on the given graphics
virtual void draw( OSGraphics &rImage, int xDest, int yDest );
/// Get the text of the tooltip
virtual UString getTooltipText() const { return m_tooltip; }
/// Get the type of control (custom RTTI)
virtual string getType() const { return "button"; }
private:
/// Finite state machine of the control
FSM m_fsm;
/// Command triggered by the button
CmdGeneric &m_rCommand;
/// Tooltip text
const UString m_tooltip;
/// Images of the button in the different states
AnimBitmap m_imgUp, m_imgOver, m_imgDown;
/// Current image
AnimBitmap *m_pImg;
/// Callback objects
DEFINE_CALLBACK( CtrlButton, UpOverDownOver )
DEFINE_CALLBACK( CtrlButton, DownOverUpOver )
DEFINE_CALLBACK( CtrlButton, DownOverDown )
DEFINE_CALLBACK( CtrlButton, DownDownOver )
DEFINE_CALLBACK( CtrlButton, UpOverUp )
DEFINE_CALLBACK( CtrlButton, UpUpOver )
DEFINE_CALLBACK( CtrlButton, DownUp )
DEFINE_CALLBACK( CtrlButton, UpHidden )
DEFINE_CALLBACK( CtrlButton, HiddenUp )
/// Change the current image
void setImage( AnimBitmap *pImg );
/// Method called when an animated bitmap changes
virtual void onUpdate( Subject<AnimBitmap, void*> &rBitmap, void* );
};
#endif