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157 lines
4.4 KiB
157 lines
4.4 KiB
/*****************************************************************************
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* objects.c: Generic lua<->vlc object wrapper
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*****************************************************************************
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* Copyright (C) 2007-2008 the VideoLAN team
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*
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* Authors: Antoine Cellerier <dionoea at videolan tod org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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/*****************************************************************************
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* Preamble
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*****************************************************************************/
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#ifndef _GNU_SOURCE
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# define _GNU_SOURCE
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#endif
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <vlc_common.h>
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#include <vlc_vout.h>
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#include <vlc_playlist.h>
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#include <vlc_player.h>
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#include "../vlc.h"
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#include "../libs.h"
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#include "input.h"
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/*****************************************************************************
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* Generic vlc_object_t wrapper creation
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*****************************************************************************/
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typedef struct vlclua_object {
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void *object;
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void (*release)(void *);
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} vlclua_object_t;
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static int vlclua_release_vlc_object(lua_State *L)
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{
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vlclua_object_t *p_luaobj = luaL_checkudata(L, 1, "vlc_object");
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lua_pop(L, 1);
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if (p_luaobj->release)
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p_luaobj->release(p_luaobj->object);
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return 0;
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}
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static int vlclua_push_vlc_object(lua_State *L, void *p_obj,
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void (*release)(void *))
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{
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vlclua_object_t *udata =
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(vlclua_object_t *)lua_newuserdata(L, sizeof (vlclua_object_t));
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udata->object = p_obj;
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udata->release = release;
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if (luaL_newmetatable(L, "vlc_object"))
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{
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/* Hide the metatable */
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lua_pushliteral(L, "none of your business");
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lua_setfield(L, -2, "__metatable");
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lua_pushcfunction(L, vlclua_release_vlc_object);
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lua_setfield(L, -2, "__gc");
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}
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lua_setmetatable(L, -2);
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return 1;
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}
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static int vlclua_get_libvlc( lua_State *L )
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{
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libvlc_int_t *p_libvlc = vlc_object_instance(vlclua_get_this( L ));
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vlclua_push_vlc_object(L, p_libvlc, NULL);
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return 1;
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}
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static int vlclua_get_playlist( lua_State *L )
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{
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vlc_playlist_t *playlist = vlclua_get_playlist_internal(L);
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if (playlist)
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lua_pushlightuserdata(L, playlist);
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else
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lua_pushnil(L);
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return 1;
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}
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static int vlclua_get_player( lua_State *L )
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{
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vlc_player_t *player = vlclua_get_player_internal(L);
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if (player)
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lua_pushlightuserdata(L, player);
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else
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lua_pushnil(L);
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return 1;
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}
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static void do_vout_Release( void *vout )
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{
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vout_Release( vout );
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}
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static int vlclua_get_vout( lua_State *L )
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{
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vout_thread_t *vout = vlclua_get_vout_internal(L);
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if (vout)
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vlclua_push_vlc_object(L, vout, do_vout_Release);
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else
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lua_pushnil(L);
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return 1;
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}
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static void do_aout_Release( void *aout )
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{
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aout_Release( aout );
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}
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static int vlclua_get_aout( lua_State *L )
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{
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audio_output_t *aout = vlclua_get_aout_internal(L);
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if (aout)
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vlclua_push_vlc_object(L, aout, do_aout_Release);
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else
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lua_pushnil(L);
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return 1;
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}
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/*****************************************************************************
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*
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*****************************************************************************/
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static const luaL_Reg vlclua_object_reg[] = {
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{ "playlist", vlclua_get_playlist },
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{ "player", vlclua_get_player },
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{ "libvlc", vlclua_get_libvlc },
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{ "vout", vlclua_get_vout},
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{ "aout", vlclua_get_aout},
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{ NULL, NULL }
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};
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void luaopen_object( lua_State *L )
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{
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lua_newtable( L );
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luaL_register( L, NULL, vlclua_object_reg );
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lua_setfield( L, -2, "object" );
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}
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