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579 lines
17 KiB
579 lines
17 KiB
/*****************************************************************************
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* glspectrum.c: spectrum visualization module based on OpenGL
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*****************************************************************************
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* Copyright © 2009-2013 VLC authors and VideoLAN
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*
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* Authors: Adrien Maglo <magsoft@videolan.org>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <assert.h>
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#include <vlc_common.h>
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#include <vlc_plugin.h>
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#include <vlc_aout.h>
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#include <vlc_window.h>
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#include <vlc_opengl.h>
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#include <vlc_filter.h>
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#include <vlc_queue.h>
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#include <vlc_rand.h>
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#include <math.h>
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#include "visual/fft.h"
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#include "visual/window.h"
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#include "../video_output/opengl/gl_common.h"
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/*****************************************************************************
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* Module descriptor
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*****************************************************************************/
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static int Open(vlc_object_t *);
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static void Close(filter_t *);
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#define WIDTH_TEXT N_("Video width")
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#define WIDTH_LONGTEXT N_("The width of the visualization window, in pixels.")
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#define HEIGHT_TEXT N_("Video height")
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#define HEIGHT_LONGTEXT N_("The height of the visualization window, in pixels.")
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vlc_module_begin()
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set_shortname(N_("glSpectrum"))
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set_description(N_("3D OpenGL spectrum visualization"))
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set_capability("visualization", 0)
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set_subcategory(SUBCAT_AUDIO_VISUAL)
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add_integer("glspectrum-width", 400, WIDTH_TEXT, WIDTH_LONGTEXT)
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add_integer("glspectrum-height", 300, HEIGHT_TEXT, HEIGHT_LONGTEXT)
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add_shortcut("glspectrum")
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set_callback(Open)
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vlc_module_end()
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/* Legacy glBegin()/glEnd() API */
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typedef void (APIENTRY *PFNGLMATRIXMODEPROC)(GLenum);
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typedef void (APIENTRY *PFNGLPUSHMATRIXPROC)(void);
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typedef void (APIENTRY *PFNGLPOPMATRIXPROC)(void);
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typedef void (APIENTRY *PFNGLFRUSTUMPROC)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
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typedef void (APIENTRY *PFNGLTRANSLATEFPROC)(float, float, float);
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typedef void (APIENTRY *PFNGLSCALEFPROC)(float, float, float);
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typedef void (APIENTRY *PFNGLROTATEFPROC)(float, float, float, float);
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typedef void (APIENTRY *PFNGLCOLORMATERIALPROC)(GLenum, GLenum);
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typedef void (APIENTRY *PFNGLCOLOR4FPROC)(float, float, float, float);
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typedef void (APIENTRY *PFNGLLIGHTFVPROC)(GLenum, GLenum, const float*);
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typedef void (APIENTRY *PFNGLSHADEMODELPROC)(GLenum);
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typedef void (APIENTRY *PFNGLVERTEXPOINTERPROC)(GLint, GLenum, GLsizei, const void *);
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typedef void (APIENTRY *PFNGLNORMALPOINTERPROC)(GLenum, GLsizei, const void *);
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typedef void (APIENTRY *PFNGLENABLECLIENTSTATEPROC)(GLenum);
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typedef void (APIENTRY *PFNGLDISABLECLIENTSTATEPROC)(GLenum);
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#define OPENGL_VTABLE_F(F) \
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/* Usual functions */ \
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F(PFNGLENABLEPROC , Enable) \
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F(PFNGLCLEARPROC , Clear) \
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F(PFNGLDRAWARRAYSPROC , DrawArrays) \
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F(PFNGLDEPTHMASKPROC , DepthMask) \
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F(PFNGLBLENDFUNCPROC , BlendFunc) \
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F(PFNGLVIEWPORTPROC , Viewport) \
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/* Legacy fixed pipeline functions */ \
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F(PFNGLMATRIXMODEPROC , MatrixMode ) \
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F(PFNGLPUSHMATRIXPROC , PushMatrix) \
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F(PFNGLPOPMATRIXPROC , PopMatrix) \
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F(PFNGLFRUSTUMPROC , Frustum) \
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F(PFNGLTRANSLATEFPROC , Translatef) \
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F(PFNGLSCALEFPROC , Scalef) \
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F(PFNGLROTATEFPROC , Rotatef) \
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F(PFNGLCOLORMATERIALPROC , ColorMaterial) \
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F(PFNGLCOLOR4FPROC , Color4f) \
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F(PFNGLLIGHTFVPROC , Lightfv) \
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F(PFNGLSHADEMODELPROC , ShadeModel) \
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F(PFNGLVERTEXPOINTERPROC , VertexPointer) \
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F(PFNGLNORMALPOINTERPROC , NormalPointer) \
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F(PFNGLENABLECLIENTSTATEPROC , EnableClientState) \
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F(PFNGLDISABLECLIENTSTATEPROC , DisableClientState)
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struct glspectrum_opengl_vtable
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{
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#define DECLARE_VTABLE(type, symbol) \
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type symbol;
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OPENGL_VTABLE_F(DECLARE_VTABLE)
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};
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/*****************************************************************************
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* Local prototypes
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*****************************************************************************/
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typedef struct
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{
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vlc_thread_t thread;
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/* Audio data */
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vlc_queue_t queue;
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bool dead;
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unsigned i_channels;
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unsigned i_prev_nb_samples;
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int16_t *p_prev_s16_buff;
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/* Opengl */
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vlc_gl_t *gl;
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struct glspectrum_opengl_vtable vt;
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float f_rotationAngle;
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float f_rotationIncrement;
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/* FFT window parameters */
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window_param wind_param;
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} filter_sys_t;
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static block_t *DoWork(filter_t *, block_t *);
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static void *Thread(void *);
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#define SPECTRUM_WIDTH 4.f
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#define NB_BANDS 20
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#define ROTATION_INCREMENT .1f
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#define BAR_DECREMENT .075f
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#define ROTATION_MAX 20
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const GLfloat lightZeroColor[] = {1.0f, 1.0f, 1.0f, 1.0f};
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const GLfloat lightZeroPosition[] = {0.0f, 3.0f, 10.0f, 0.0f};
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static const struct vlc_filter_operations filter_ops = {
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.filter_audio = DoWork, .close = Close,
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};
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/**
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* Open the module.
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* @param p_this: the filter object
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* @return VLC_SUCCESS or vlc error codes
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*/
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static int Open(vlc_object_t * p_this)
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{
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filter_t *p_filter = (filter_t *)p_this;
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filter_sys_t *p_sys = vlc_obj_malloc(p_this, sizeof (*p_sys));
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if (p_sys == NULL)
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return VLC_ENOMEM;
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p_filter->p_sys = p_sys;
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/* Create the object for the thread */
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p_sys->i_channels = aout_FormatNbChannels(&p_filter->fmt_in.audio);
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p_sys->i_prev_nb_samples = 0;
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p_sys->p_prev_s16_buff = NULL;
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p_sys->f_rotationAngle = 0;
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p_sys->f_rotationIncrement = ROTATION_INCREMENT;
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/* Fetch the FFT window parameters */
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window_get_param( VLC_OBJECT( p_filter ), &p_sys->wind_param );
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/* Create the FIFO for the audio data. */
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vlc_queue_Init(&p_sys->queue, offsetof (block_t, p_next));
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p_sys->dead = false;
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/* Create the openGL provider */
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vlc_window_cfg_t cfg = {
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.is_decorated = true,
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.width = var_InheritInteger(p_filter, "glspectrum-width"),
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.height = var_InheritInteger(p_filter, "glspectrum-height"),
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};
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p_sys->gl = vlc_gl_surface_Create(p_this, &cfg, NULL, NULL);
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if (p_sys->gl == NULL)
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return VLC_EGENERIC;
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if (vlc_gl_MakeCurrent(p_sys->gl) != VLC_SUCCESS)
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{
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msg_Err(p_filter, "Can't attach gl context");
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goto error;
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}
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#define LOAD_SYMBOL(type, name) do { \
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p_sys->vt.name = vlc_gl_GetProcAddress(p_sys->gl, "gl" #name); \
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if (p_sys->vt.name == NULL) { \
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vlc_gl_ReleaseCurrent(p_sys->gl); \
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goto error; \
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} \
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} while(0);
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OPENGL_VTABLE_F(LOAD_SYMBOL);
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vlc_gl_ReleaseCurrent(p_sys->gl);
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/* Create the thread */
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if (vlc_clone(&p_sys->thread, Thread, p_filter)) {
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vlc_gl_surface_Destroy(p_sys->gl);
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return VLC_ENOMEM;
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}
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p_filter->fmt_in.audio.i_format = VLC_CODEC_FL32;
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p_filter->fmt_out.audio = p_filter->fmt_in.audio;
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p_filter->ops = &filter_ops;
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return VLC_SUCCESS;
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error:
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vlc_gl_surface_Destroy(p_sys->gl);
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return VLC_EGENERIC;
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}
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/**
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* Close the module.
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* @param p_this: the filter object
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*/
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static void Close(filter_t *p_filter)
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{
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filter_sys_t *p_sys = p_filter->p_sys;
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/* Terminate the thread. */
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vlc_queue_Kill(&p_sys->queue, &p_sys->dead);
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vlc_join(p_sys->thread, NULL);
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/* Free the resources */
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vlc_gl_surface_Destroy(p_sys->gl);
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free(p_sys->p_prev_s16_buff);
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}
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/**
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* Do the actual work with the new sample.
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* @param p_filter: filter object
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* @param p_in_buf: input buffer
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*/
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static block_t *DoWork(filter_t *p_filter, block_t *p_in_buf)
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{
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filter_sys_t *p_sys = p_filter->p_sys;
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vlc_queue_Enqueue(&p_sys->queue, block_Duplicate(p_in_buf));
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return p_in_buf;
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}
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/**
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* Init the OpenGL scene.
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**/
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static void initOpenGLScene(filter_t *p_filter)
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{
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filter_sys_t *p_sys = p_filter->p_sys;
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struct glspectrum_opengl_vtable *vt = &p_sys->vt;
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vt->Enable(GL_CULL_FACE);
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vt->Enable(GL_DEPTH_TEST);
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vt->DepthMask(GL_TRUE);
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vt->MatrixMode(GL_PROJECTION);
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vt->Frustum(-1.0f, 1.0f, -1.0f, 1.0f, 0.5f, 10.0f);
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vt->MatrixMode(GL_MODELVIEW);
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vt->Translatef(0.0, -2.0, -2.0);
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// Init the light.
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vt->Enable(GL_LIGHTING);
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vt->ColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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vt->Enable(GL_COLOR_MATERIAL);
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vt->Enable(GL_LIGHT0);
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vt->Lightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);
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vt->Lightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition);
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vt->ShadeModel(GL_SMOOTH);
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vt->Enable(GL_BLEND);
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vt->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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/**
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* Draw one bar of the Spectrum.
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*/
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static void drawBar(filter_t *p_filter)
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{
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filter_sys_t *p_sys = p_filter->p_sys;
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struct glspectrum_opengl_vtable *vt = &p_sys->vt;
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const float w = SPECTRUM_WIDTH / NB_BANDS - 0.05f;
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const GLfloat vertexCoords[] = {
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0.f, 0.f, 0.f, w, 0.f, 0.f, 0.f, 1.f, 0.f,
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0.f, 1.f, 0.f, w, 0.f, 0.f, w, 1.f, 0.f,
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0.f, 0.f, -w, 0.f, 0.f, 0.f, 0.f, 1.f, -w,
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0.f, 1.f, -w, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f,
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w, 0.f, 0.f, w, 0.f, -w, w, 1.f, 0.f,
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w, 1.f, 0.f, w, 0.f, -w, w, 1.f, -w,
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w, 0.f, -w, 0.f, 0.f, -w, 0.f, 1.f, -w,
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0.f, 1.f, -w, w, 1.f, -w, w, 0.f, -w,
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0.f, 1.f, 0.f, w, 1.f, 0.f, w, 1.f, -w,
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0.f, 1.f, 0.f, w, 1.f, -w, 0.f, 1.f, -w,
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};
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const GLfloat normals[] = {
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0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
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0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
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-1.f, 0.f, 0.f, -1.f, 0.f, 0.f, -1.f, 0.f, 0.f,
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-1.f, 0.f, 0.f, -1.f, 0.f, 0.f, -1.f, 0.f, 0.f,
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1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f,
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1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, -1.f, 0.f, 0.f, -1.f, 0.f, 0.f, -1.f,
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0.f, 0.f, -1.f, 0.f, 0.f, -1.f, 0.f, 0.f, -1.f,
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0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f,
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0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f,
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};
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vt->VertexPointer(3, GL_FLOAT, 0, vertexCoords);
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vt->NormalPointer(GL_FLOAT, 0, normals);
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vt->DrawArrays(GL_TRIANGLES, 0, 6 * 5);
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}
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/**
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* Set the color of one bar of the spectrum.
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* @param f_height the height of the bar.
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*/
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static void setBarColor(filter_t *p_filter, float f_height)
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{
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filter_sys_t *p_sys = p_filter->p_sys;
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struct glspectrum_opengl_vtable *vt = &p_sys->vt;
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float r, b;
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#define BAR_MAX_HEIGHT 4.2f
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r = -1.f + 2 / BAR_MAX_HEIGHT * f_height;
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b = 2.f - 2 / BAR_MAX_HEIGHT * f_height;
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#undef BAR_MAX_HEIGHT
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|
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/* Test the ranges. */
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r = r > 1.f ? 1.f : r;
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b = b > 1.f ? 1.f : b;
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r = r < 0.f ? 0.f : r;
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b = b < 0.f ? 0.f : b;
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|
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/* Set the bar color. */
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vt->Color4f(r, 0.f, b, 1.f);
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}
|
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|
|
|
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/**
|
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* Draw all the bars of the spectrum.
|
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* @param heights the heights of all the bars.
|
|
*/
|
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static void drawBars(filter_t *p_filter, float heights[])
|
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{
|
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filter_sys_t *p_sys = p_filter->p_sys;
|
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struct glspectrum_opengl_vtable *vt = &p_sys->vt;
|
|
|
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vt->PushMatrix();
|
|
vt->Translatef(-2.f, 0.f, 0.f);
|
|
|
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vt->EnableClientState(GL_VERTEX_ARRAY);
|
|
vt->EnableClientState(GL_NORMAL_ARRAY);
|
|
|
|
float w = SPECTRUM_WIDTH / NB_BANDS;
|
|
for (unsigned i = 0; i < NB_BANDS; ++i)
|
|
{
|
|
vt->PushMatrix();
|
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vt->Scalef(1.f, heights[i], 1.f);
|
|
setBarColor(p_filter, heights[i]);
|
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drawBar(p_filter);
|
|
vt->PopMatrix();
|
|
|
|
vt->Translatef(w, 0.f, 0.f);
|
|
}
|
|
|
|
vt->DisableClientState(GL_VERTEX_ARRAY);
|
|
vt->DisableClientState(GL_NORMAL_ARRAY);
|
|
|
|
vt->PopMatrix();
|
|
}
|
|
|
|
|
|
/**
|
|
* Update thread which do the rendering
|
|
* @param p_this: the p_thread object
|
|
*/
|
|
static void *Thread( void *p_data )
|
|
{
|
|
vlc_thread_set_name("vlc-glspectrum");
|
|
|
|
filter_t *p_filter = (filter_t*)p_data;
|
|
filter_sys_t *p_sys = p_filter->p_sys;
|
|
vlc_gl_t *gl = p_sys->gl;
|
|
block_t *block;
|
|
|
|
if (vlc_gl_MakeCurrent(gl) != VLC_SUCCESS)
|
|
{
|
|
msg_Err(p_filter, "Can't attach gl context");
|
|
return NULL;
|
|
}
|
|
|
|
struct glspectrum_opengl_vtable *vt = &p_sys->vt;
|
|
|
|
initOpenGLScene(p_filter);
|
|
float height[NB_BANDS] = {0};
|
|
|
|
while ((block = vlc_queue_DequeueKillable(&p_sys->queue, &p_sys->dead)))
|
|
{
|
|
unsigned win_width, win_height;
|
|
|
|
if (vlc_gl_surface_CheckSize(gl, &win_width, &win_height))
|
|
vt->Viewport(0, 0, win_width, win_height);
|
|
|
|
/* Horizontal scale for 20-band equalizer */
|
|
const unsigned xscale[] = {0,1,2,3,4,5,6,7,8,11,15,20,27,
|
|
36,47,62,82,107,141,184,255};
|
|
|
|
fft_state *p_state = NULL; /* internal FFT data */
|
|
DEFINE_WIND_CONTEXT(wind_ctx); /* internal window data */
|
|
|
|
unsigned i, j;
|
|
float p_output[FFT_BUFFER_SIZE]; /* Raw FFT Result */
|
|
int16_t p_buffer1[FFT_BUFFER_SIZE]; /* Buffer on which we perform
|
|
the FFT (first channel) */
|
|
int16_t p_dest[FFT_BUFFER_SIZE]; /* Adapted FFT result */
|
|
float *p_buffl = (float*)block->p_buffer; /* Original buffer */
|
|
|
|
int16_t *p_buffs; /* int16_t converted buffer */
|
|
int16_t *p_s16_buff; /* int16_t converted buffer */
|
|
|
|
if (!block->i_nb_samples) {
|
|
msg_Err(p_filter, "no samples yet");
|
|
goto release;
|
|
}
|
|
|
|
/* Allocate the buffer only if the number of samples change */
|
|
if (block->i_nb_samples != p_sys->i_prev_nb_samples)
|
|
{
|
|
free(p_sys->p_prev_s16_buff);
|
|
p_sys->p_prev_s16_buff = malloc(block->i_nb_samples *
|
|
p_sys->i_channels *
|
|
sizeof(int16_t));
|
|
if (!p_sys->p_prev_s16_buff)
|
|
goto release;
|
|
p_sys->i_prev_nb_samples = block->i_nb_samples;
|
|
}
|
|
p_buffs = p_s16_buff = p_sys->p_prev_s16_buff;
|
|
|
|
/* Convert the buffer to int16_t
|
|
Pasted from float32tos16.c */
|
|
for (i = block->i_nb_samples * p_sys->i_channels; i--;)
|
|
{
|
|
union {float f; int32_t i;} u;
|
|
|
|
u.f = *p_buffl + 384.f;
|
|
if (u.i > 0x43c07fff)
|
|
*p_buffs = 32767;
|
|
else if (u.i < 0x43bf8000)
|
|
*p_buffs = -32768;
|
|
else
|
|
*p_buffs = u.i - 0x43c00000;
|
|
|
|
p_buffl++; p_buffs++;
|
|
}
|
|
p_state = visual_fft_init();
|
|
if (!p_state)
|
|
{
|
|
msg_Err(p_filter,"unable to initialize FFT transform");
|
|
goto release;
|
|
}
|
|
if (!window_init(FFT_BUFFER_SIZE, &p_sys->wind_param, &wind_ctx))
|
|
{
|
|
msg_Err(p_filter,"unable to initialize FFT window");
|
|
goto release;
|
|
}
|
|
p_buffs = p_s16_buff;
|
|
for (i = 0 ; i < FFT_BUFFER_SIZE; i++)
|
|
{
|
|
p_output[i] = 0;
|
|
p_buffer1[i] = *p_buffs;
|
|
|
|
p_buffs += p_sys->i_channels;
|
|
if (p_buffs >= &p_s16_buff[block->i_nb_samples * p_sys->i_channels])
|
|
p_buffs = p_s16_buff;
|
|
}
|
|
window_scale_in_place (p_buffer1, &wind_ctx);
|
|
fft_perform (p_buffer1, p_output, p_state);
|
|
|
|
for (i = 0; i< FFT_BUFFER_SIZE; ++i)
|
|
p_dest[i] = p_output[i] * (2 ^ 16)
|
|
/ ((FFT_BUFFER_SIZE / 2 * 32768) ^ 2);
|
|
|
|
for (i = 0 ; i < NB_BANDS; i++)
|
|
{
|
|
/* Decrease the previous size of the bar. */
|
|
height[i] -= BAR_DECREMENT;
|
|
if (height[i] < 0)
|
|
height[i] = 0;
|
|
|
|
int y = 0;
|
|
/* We search the maximum on one scale
|
|
to determine the current size of the bar. */
|
|
for (j = xscale[i]; j < xscale[i + 1]; j++)
|
|
{
|
|
if (p_dest[j] > y)
|
|
y = p_dest[j];
|
|
}
|
|
/* Calculate the height of the bar */
|
|
float new_height = y != 0 ? logf(y) * 0.4f : 0;
|
|
height[i] = new_height > height[i]
|
|
? new_height : height[i];
|
|
}
|
|
|
|
/* Determine the camera rotation angle. */
|
|
p_sys->f_rotationAngle += p_sys->f_rotationIncrement;
|
|
if (p_sys->f_rotationAngle <= -ROTATION_MAX)
|
|
p_sys->f_rotationIncrement = ROTATION_INCREMENT;
|
|
else if (p_sys->f_rotationAngle >= ROTATION_MAX)
|
|
p_sys->f_rotationIncrement = -ROTATION_INCREMENT;
|
|
|
|
/* Render the frame. */
|
|
vt->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
vt->PushMatrix();
|
|
vt->Rotatef(p_sys->f_rotationAngle, 0, 1, 0);
|
|
drawBars(p_filter, height);
|
|
vt->PopMatrix();
|
|
|
|
/* Wait to swapp the frame on time. */
|
|
vlc_tick_wait(block->i_pts + (block->i_length / 2));
|
|
vlc_gl_Swap(gl);
|
|
|
|
release:
|
|
window_close(&wind_ctx);
|
|
fft_close(p_state);
|
|
block_Release(block);
|
|
}
|
|
vlc_gl_ReleaseCurrent(gl);
|
|
|
|
return NULL;
|
|
}
|
|
|