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Steve Lhomme 023a8a5861 direct3d9: only stretch the visible area to fill the displayed texture 11 years ago
..
android android_window: add a fallback to SW subpicture blending 11 years ago
msw direct3d9: only stretch the visible area to fill the displayed texture 11 years ago
wayland Mark unreachable code on GCC even if NDEBUG 11 years ago
xcb Mark unreachable code on GCC even if NDEBUG 11 years ago
Makefile.am d3d11 vout plugin 11 years ago
README vout: update priority rules to account for SPU blending 12 years ago
aa.c ASCII Art: fix invalid video format, crash in scaling 12 years ago
caca.c picture_pool: remove ..._Delete(), use ..._Release() directly 12 years ago
caopengllayer.m Mark unreachable code on GCC even if NDEBUG 11 years ago
decklink.cpp Consistent DeckLink strings 11 years ago
directfb.c picture_pool: remove ..._Delete(), use ..._Release() directly 12 years ago
drawable.c drawable: automatically select the plugin if --drawable-hwnd is passed 12 years ago
egl.c opengl: remove lock/unlock callbacks 12 years ago
fb.c Fix description to match behaviour 11 years ago
gl.c Mark unreachable code on GCC even if NDEBUG 11 years ago
glx.c opengl: remove lock/unlock callbacks 12 years ago
ios2.m ios vout: don't cancel touches in vout 11 years ago
kva.c kva: set visible region correctly 12 years ago
macosx.m Mark unreachable code on GCC even if NDEBUG 11 years ago
opengl.c opengl: chroma description cannot be NULL, assert it 12 years ago
opengl.h OpenGL.h: protect double-inclusion 13 years ago
sdl.c picture_pool: remove ..._Delete(), use ..._Release() directly 12 years ago
vdummy.c picture_pool: remove ..._Delete(), use ..._Release() directly 12 years ago
vmem.c vmem: unlock picture in prepare, get rid of lock/unlock 12 years ago
yuv.c picture_pool: remove ..._Delete(), use ..._Release() directly 12 years ago

README

Video output display plugins
=============================

Priority rules
---------------

The priorities ranges are as follows since December 2014:

- less than 20: console (text)
- less than 50: plain frame buffers
- less than 100: no embedded windowing
- less than 150: SW scaling
- less than 200: SW chroma conversion
- less than 250: SW subpicture blending
- rest: good stuff :-)

No more than one plugin with a given non-zero riority.

On Windows, native outputs are now priorized over XCB (as there now is
a Win32 port of XCB).