You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
36 lines
1.4 KiB
36 lines
1.4 KiB
#version 440
|
|
|
|
/*****************************************************************************
|
|
* Copyright (C) 2024 VLC authors and VideoLAN
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* ( at your option ) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
|
|
*****************************************************************************/
|
|
|
|
layout(location = 0) in vec4 qt_Vertex;
|
|
layout(location = 1) in vec2 qt_MultiTexCoord0;
|
|
layout(location = 0) out vec2 qt_TexCoord0;
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 qt_Matrix;
|
|
float qt_Opacity;
|
|
|
|
vec4 normalRect;
|
|
};
|
|
|
|
void main() {
|
|
// TODO: With GLSL 1.30, we can use `textureSize()` and normalize the coordinate here,
|
|
// rather than asking an already normalized rectangle.
|
|
qt_TexCoord0 = normalRect.xy + normalRect.zw * qt_MultiTexCoord0;
|
|
gl_Position = qt_Matrix * qt_Vertex;
|
|
}
|
|
|