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Fatih Uzunoglu d2110b6472 qt: fix undefined behavior if there is no rounding in `SDFAARoundedTexture.frag` 7 months ago
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Common.glsl qt: introduce `exclude()` to `Common.glsl` 11 months ago
DitheredTexture.frag qt: introduce `DitheredTexture.frag` 2 years ago
DualKawaseBlur.frag qt: introduce background coloring in `DualKawaseBlur.frag` 8 months ago
DualKawaseBlur_downsample.frag qt: introduce background coloring in `DualKawaseBlur.frag` 8 months ago
DualKawaseBlur_upsample.frag qt: introduce background coloring in `DualKawaseBlur.frag` 8 months ago
DualKawaseBlur_upsample_postprocess.frag qt: introduce background coloring in `DualKawaseBlur.frag` 8 months ago
FadingEdge.frag qt: apply dithering in `FadingEdge.frag` 2 years ago
FadingEdgeX.vert qt: port old GLSL ES shader into GLSL 440 and automate compilation into qsb 2 years ago
FadingEdgeY.vert qt: port old GLSL ES shader into GLSL 440 and automate compilation into qsb 2 years ago
FastBlend.frag qt: introduce `FastBlend.frag` 1 year ago
FastBlend_additive.frag qt: introduce `FastBlend.frag` 1 year ago
FastBlend_multiply.frag qt: introduce `FastBlend.frag` 1 year ago
FastBlend_screen.frag qt: introduce `FastBlend.frag` 1 year ago
Noise.frag qt: introduce `Common.glsl` 2 years ago
RectFilter.frag qt: fix inverted z/w in RectFilter.frag 2 years ago
RoundedRectangleShadow.frag qt: do not divide radius by two in `RoundedRectangleShadow.frag` 1 year ago
RoundedRectangleShadow_hollow.frag qt: do not divide radius by two in `RoundedRectangleShadow.frag` 1 year ago
SDFAARoundedTexture.frag qt: fix undefined behavior if there is no rounding in `SDFAARoundedTexture.frag` 7 months ago
SDFAARoundedTexture_cropsupport_bordersupport.frag qt: fix undefined behavior if there is no rounding in `SDFAARoundedTexture.frag` 7 months ago
SubTexture.vert qt: introduce `DualKawaseBlur.frag` 12 months ago
VoronoiSnow.frag qt: take care of y-flip with D3D in `VoronoiSnow` 7 months ago
meson.build qt: introduce fragment-shader-level postprocessing in `DualKawaseBlur.frag` 11 months ago
shaders.qrc qt: introduce fragment-shader-level postprocessing in `DualKawaseBlur.frag` 11 months ago