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/*****************************************************************************
* cmd_playtree.hpp
*****************************************************************************
* Copyright (C) 2005 VideoLAN
* $Id$
*
* Authors: Antoine Cellerier <dionoea@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
#ifndef CMD_PLAYTREE_HPP
#define CMD_PLAYTREE_HPP
#include "cmd_generic.hpp"
#include "../utils/var_tree.hpp"
// TODO : implement branch specific stuff
/// Command to delete the selected items from a tree
class CmdPlaytreeDel: public CmdGeneric
{
public:
CmdPlaytreeDel( intf_thread_t *pIntf, VarTree &rTree ):
CmdGeneric( pIntf ), m_rTree( rTree ) {}
virtual ~CmdPlaytreeDel() {}
/// This method does the real job of the command
virtual void execute();
/// Return the type of the command
virtual string getType() const { return "playtree del"; }
private:
/// Tree
VarTree &m_rTree;
};
/// Command to sort the playtree
DEFINE_COMMAND( PlaytreeSort, "playtree sort" )
/// Command to jump to the next item
DEFINE_COMMAND( PlaytreeNext, "playtree next" )
/// Command to jump to the previous item
DEFINE_COMMAND( PlaytreePrevious, "playtree previous" )
/// Command to set the random state
class CmdPlaytreeRandom: public CmdGeneric
{
public:
CmdPlaytreeRandom( intf_thread_t *pIntf, bool value ):
CmdGeneric( pIntf ), m_value( value ) {}
virtual ~CmdPlaytreeRandom() {}
/// This method does the real job of the command
virtual void execute();
/// Return the type of the command
virtual string getType() const { return "playtree random"; }
private:
/// Random state
bool m_value;
};
/// Command to set the loop state
class CmdPlaytreeLoop: public CmdGeneric
{
public:
CmdPlaytreeLoop( intf_thread_t *pIntf, bool value ):
CmdGeneric( pIntf ), m_value( value ) {}
virtual ~CmdPlaytreeLoop() {}
/// This method does the real job of the command
virtual void execute();
/// Return the type of the command
virtual string getType() const { return "playtree loop"; }
private:
/// Loop state
bool m_value;
};
/// Command to set the repeat state
class CmdPlaytreeRepeat: public CmdGeneric
{
public:
CmdPlaytreeRepeat( intf_thread_t *pIntf, bool value ):
CmdGeneric( pIntf ), m_value( value ) {}
virtual ~CmdPlaytreeRepeat() {}
/// This method does the real job of the command
virtual void execute();
/// Return the type of the command
virtual string getType() const { return "playtree repeat"; }
private:
/// Loop state
bool m_value;
};
/// Command to load a playlist
class CmdPlaytreeLoad: public CmdGeneric
{
public:
CmdPlaytreeLoad( intf_thread_t *pIntf, bool value ):
CmdGeneric( pIntf ), m_value( value ) {}
virtual ~CmdPlaytreeLoad() {}
/// This method does the real job of the command
virtual void execute();
/// Return the type of the command
virtual string getType() const { return "playtree load"; }
private:
/// Loop state
bool m_value;
};
/// Command to save a playlist
class CmdPlaytreeSave: public CmdGeneric
{
public:
CmdPlaytreeSave( intf_thread_t *pIntf, bool value ):
CmdGeneric( pIntf ), m_value( value ) {}
virtual ~CmdPlaytreeSave() {}
/// This method does the real job of the command
virtual void execute();
/// Return the type of the command
virtual string getType() const { return "playtree save"; }
private:
/// Loop state
bool m_value;
};
#endif