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155 lines
4.5 KiB
155 lines
4.5 KiB
/*****************************************************************************
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* cmd_playtree.hpp
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*****************************************************************************
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* Copyright (C) 2005 VideoLAN
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* $Id$
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*
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* Authors: Antoine Cellerier <dionoea@videolan.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
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*****************************************************************************/
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#ifndef CMD_PLAYTREE_HPP
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#define CMD_PLAYTREE_HPP
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#include "cmd_generic.hpp"
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#include "../utils/var_tree.hpp"
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// TODO : implement branch specific stuff
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/// Command to delete the selected items from a tree
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class CmdPlaytreeDel: public CmdGeneric
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{
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public:
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CmdPlaytreeDel( intf_thread_t *pIntf, VarTree &rTree ):
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CmdGeneric( pIntf ), m_rTree( rTree ) {}
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virtual ~CmdPlaytreeDel() {}
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/// This method does the real job of the command
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virtual void execute();
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/// Return the type of the command
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virtual string getType() const { return "playtree del"; }
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private:
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/// Tree
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VarTree &m_rTree;
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};
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/// Command to sort the playtree
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DEFINE_COMMAND( PlaytreeSort, "playtree sort" )
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/// Command to jump to the next item
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DEFINE_COMMAND( PlaytreeNext, "playtree next" )
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/// Command to jump to the previous item
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DEFINE_COMMAND( PlaytreePrevious, "playtree previous" )
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/// Command to set the random state
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class CmdPlaytreeRandom: public CmdGeneric
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{
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public:
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CmdPlaytreeRandom( intf_thread_t *pIntf, bool value ):
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CmdGeneric( pIntf ), m_value( value ) {}
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virtual ~CmdPlaytreeRandom() {}
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/// This method does the real job of the command
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virtual void execute();
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/// Return the type of the command
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virtual string getType() const { return "playtree random"; }
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private:
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/// Random state
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bool m_value;
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};
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/// Command to set the loop state
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class CmdPlaytreeLoop: public CmdGeneric
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{
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public:
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CmdPlaytreeLoop( intf_thread_t *pIntf, bool value ):
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CmdGeneric( pIntf ), m_value( value ) {}
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virtual ~CmdPlaytreeLoop() {}
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/// This method does the real job of the command
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virtual void execute();
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/// Return the type of the command
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virtual string getType() const { return "playtree loop"; }
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private:
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/// Loop state
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bool m_value;
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};
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/// Command to set the repeat state
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class CmdPlaytreeRepeat: public CmdGeneric
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{
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public:
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CmdPlaytreeRepeat( intf_thread_t *pIntf, bool value ):
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CmdGeneric( pIntf ), m_value( value ) {}
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virtual ~CmdPlaytreeRepeat() {}
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/// This method does the real job of the command
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virtual void execute();
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/// Return the type of the command
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virtual string getType() const { return "playtree repeat"; }
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private:
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/// Loop state
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bool m_value;
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};
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/// Command to load a playlist
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class CmdPlaytreeLoad: public CmdGeneric
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{
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public:
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CmdPlaytreeLoad( intf_thread_t *pIntf, bool value ):
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CmdGeneric( pIntf ), m_value( value ) {}
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virtual ~CmdPlaytreeLoad() {}
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/// This method does the real job of the command
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virtual void execute();
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/// Return the type of the command
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virtual string getType() const { return "playtree load"; }
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private:
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/// Loop state
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bool m_value;
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};
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/// Command to save a playlist
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class CmdPlaytreeSave: public CmdGeneric
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{
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public:
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CmdPlaytreeSave( intf_thread_t *pIntf, bool value ):
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CmdGeneric( pIntf ), m_value( value ) {}
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virtual ~CmdPlaytreeSave() {}
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/// This method does the real job of the command
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virtual void execute();
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/// Return the type of the command
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virtual string getType() const { return "playtree save"; }
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private:
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/// Loop state
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bool m_value;
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};
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#endif
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