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242 lines
9.3 KiB
242 lines
9.3 KiB
/*****************************************************************************
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* aout_dsp.c : dsp functions library
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*****************************************************************************
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* Copyright (C) 1999, 2000 VideoLAN
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*
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* Authors:
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
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*****************************************************************************/
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/* TODO:
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*
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* - an aout_DspGetFormats() function
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* - dsp inline/static
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* - make this library portable (see mpg123)
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* - macroify aout_DspPlaySamples &/| aout_DspGetBufInfo ?
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*
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*/
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/*****************************************************************************
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* Preamble
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*****************************************************************************/
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#include "defs.h"
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#include <errno.h> /* ENOMEM */
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#include <fcntl.h> /* open(), O_WRONLY */
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#include <sys/ioctl.h> /* ioctl() */
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#include <string.h> /* strerror() */
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#include <unistd.h> /* write(), close() */
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#include <stdio.h> /* "intf_msg.h" */
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#include <stdlib.h> /* calloc(), malloc(), free() */
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#ifdef SYS_BSD
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#include <machine/soundcard.h> /* SNDCTL_DSP_RESET, SNDCTL_DSP_SETFMT,
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SNDCTL_DSP_STEREO, SNDCTL_DSP_SPEED, SNDCTL_DSP_GETOSPACE */
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#else
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#include <sys/soundcard.h> /* SNDCTL_DSP_RESET, SNDCTL_DSP_SETFMT,
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SNDCTL_DSP_STEREO, SNDCTL_DSP_SPEED, SNDCTL_DSP_GETOSPACE */
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#endif
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#include "config.h"
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#include "common.h" /* boolean_t, byte_t */
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#include "threads.h"
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#include "mtime.h"
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#include "plugins.h"
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#include "audio_output.h" /* aout_thread_t */
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#include "intf_msg.h" /* intf_DbgMsg(), intf_ErrMsg() */
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#include "main.h"
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/*****************************************************************************
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* vout_dsp_t: dsp audio output method descriptor
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*****************************************************************************
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* This structure is part of the audio output thread descriptor.
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* It describes the dsp specific properties of an audio device.
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*****************************************************************************/
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typedef struct aout_sys_s
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{
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audio_buf_info audio_buf;
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} aout_sys_t;
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/*****************************************************************************
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* aout_DspOpen: opens the audio device (the digital sound processor)
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*****************************************************************************
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* - This function opens the dsp as an usual non-blocking write-only file, and
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* modifies the p_aout->p_sys->i_fd with the file's descriptor.
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*****************************************************************************/
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int aout_DspOpen( aout_thread_t *p_aout )
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{
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/* Allocate structure */
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p_aout->p_sys = malloc( sizeof( aout_sys_t ) );
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if( p_aout->p_sys == NULL )
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{
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intf_ErrMsg("error: %s\n", strerror(ENOMEM) );
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return( 1 );
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}
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/* Initialize some variables */
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p_aout->i_format = AOUT_DEFAULT_FORMAT;
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p_aout->psz_device = main_GetPszVariable( AOUT_DSP_VAR, AOUT_DSP_DEFAULT );
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p_aout->i_channels = 1 + main_GetIntVariable( AOUT_STEREO_VAR, AOUT_STEREO_DEFAULT );
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p_aout->l_rate = main_GetIntVariable( AOUT_RATE_VAR, AOUT_RATE_DEFAULT );
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/* Open the sound device */
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if ( (p_aout->i_fd = open( p_aout->psz_device, O_WRONLY )) < 0 )
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{
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intf_ErrMsg( "aout error: can't open audio device (%s)\n", p_aout->psz_device );
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return( -1 );
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}
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return( 0 );
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}
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/*****************************************************************************
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* aout_DspReset: resets the dsp
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*****************************************************************************/
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int aout_DspReset( aout_thread_t *p_aout )
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{
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if ( ioctl( p_aout->i_fd, SNDCTL_DSP_RESET, NULL ) < 0 )
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{
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intf_ErrMsg( "aout error: can't reset audio device (%s)\n", p_aout->psz_device );
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return( -1 );
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}
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return( 0 );
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}
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/*****************************************************************************
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* aout_DspSetFormat: sets the dsp output format
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*****************************************************************************
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* This functions tries to initialize the dsp output format with the value
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* contained in the dsp structure, and if this value could not be set, the
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* default value returned by ioctl is set.
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*****************************************************************************/
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int aout_DspSetFormat( aout_thread_t *p_aout )
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{
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int i_format;
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i_format = p_aout->i_format;
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if ( ioctl( p_aout->i_fd, SNDCTL_DSP_SETFMT, &i_format ) < 0 )
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{
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intf_ErrMsg( "aout error: can't set audio output format (%i)\n", p_aout->i_format );
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return( -1 );
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}
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if ( i_format != p_aout->i_format )
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{
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intf_DbgMsg( "aout debug: audio output format not supported (%i)\n", p_aout->i_format );
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p_aout->i_format = i_format;
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}
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return( 0 );
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}
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/*****************************************************************************
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* aout_DspSetChannels: sets the dsp's stereo or mono mode
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*****************************************************************************
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* This function acts just like the previous one...
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*****************************************************************************/
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int aout_DspSetChannels( aout_thread_t *p_aout )
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{
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boolean_t b_stereo = p_aout->b_stereo;
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if ( ioctl( p_aout->i_fd, SNDCTL_DSP_STEREO, &b_stereo ) < 0 )
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{
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intf_ErrMsg( "aout error: can't set number of audio channels (%i)\n", p_aout->i_channels );
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return( -1 );
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}
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if ( b_stereo != p_aout->b_stereo )
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{
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intf_DbgMsg( "aout debug: number of audio channels not supported (%i)\n", p_aout->i_channels );
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p_aout->b_stereo = b_stereo;
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p_aout->i_channels = 1 + b_stereo;
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}
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return( 0 );
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}
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/*****************************************************************************
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* aout_DspSetRate: sets the dsp's audio output rate
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*****************************************************************************
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* This function tries to initialize the dsp with the rate contained in the
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* dsp structure, but if the dsp doesn't support this value, the function uses
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* the value returned by ioctl...
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*****************************************************************************/
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int aout_DspSetRate( aout_thread_t *p_aout )
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{
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long l_rate;
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l_rate = p_aout->l_rate;
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if ( ioctl( p_aout->i_fd, SNDCTL_DSP_SPEED, &l_rate ) < 0 )
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{
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intf_ErrMsg( "aout error: can't set audio output rate (%li)\n", p_aout->l_rate );
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return( -1 );
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}
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if ( l_rate != p_aout->l_rate )
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{
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intf_DbgMsg( "aout debug: audio output rate not supported (%li)\n", p_aout->l_rate );
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p_aout->l_rate = l_rate;
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}
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return( 0 );
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}
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/*****************************************************************************
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* aout_DspGetBufInfo: buffer status query
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*****************************************************************************
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* This function fills in the audio_buf_info structure :
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* - int fragments : number of available fragments (partially usend ones not
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* counted)
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* - int fragstotal : total number of fragments allocated
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* - int fragsize : size of a fragment in bytes
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* - int bytes : available space in bytes (includes partially used fragments)
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* Note! 'bytes' could be more than fragments*fragsize
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*****************************************************************************/
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long aout_DspGetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
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{
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ioctl( p_aout->i_fd, SNDCTL_DSP_GETOSPACE, &p_aout->p_sys->audio_buf );
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/* returns the allocated space in bytes */
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return ( (p_aout->p_sys->audio_buf.fragstotal
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* p_aout->p_sys->audio_buf.fragsize)
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- p_aout->p_sys->audio_buf.bytes );
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}
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/*****************************************************************************
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* aout_DspPlaySamples: plays a sound samples buffer
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*****************************************************************************
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* This function writes a buffer of i_length bytes in the dsp
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*****************************************************************************/
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void aout_DspPlaySamples( aout_thread_t *p_aout, byte_t *buffer, int i_size )
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{
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if( p_aout->b_active )
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{
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write( p_aout->i_fd, buffer, i_size );
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}
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}
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/*****************************************************************************
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* aout_DspClose: closes the dsp audio device
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*****************************************************************************/
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void aout_DspClose( aout_thread_t *p_aout )
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{
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close( p_aout->i_fd );
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}
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