You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
249 lines
9.0 KiB
249 lines
9.0 KiB
/*****************************************************************************
|
|
* aout_beos.cpp: BeOS audio output
|
|
*****************************************************************************
|
|
* Copyright (C) 1999, 2000, 2001 VideoLAN
|
|
* $Id: aout_beos.cpp,v 1.13 2001/02/20 07:49:12 sam Exp $
|
|
*
|
|
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
|
|
* Samuel Hocevar <sam@zoy.org>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
|
|
*****************************************************************************/
|
|
|
|
#define MODULE_NAME beos
|
|
#include "modules_inner.h"
|
|
|
|
/*****************************************************************************
|
|
* Preamble
|
|
*****************************************************************************/
|
|
#include "defs.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h> /* malloc(), free() */
|
|
#include <kernel/OS.h>
|
|
#include <View.h>
|
|
#include <Application.h>
|
|
#include <Message.h>
|
|
#include <Locker.h>
|
|
#include <media/MediaDefs.h>
|
|
#include <game/PushGameSound.h>
|
|
#include <malloc.h>
|
|
#include <string.h>
|
|
|
|
extern "C"
|
|
{
|
|
#include "config.h"
|
|
#include "common.h"
|
|
#include "threads.h"
|
|
#include "mtime.h"
|
|
|
|
#include "audio_output.h"
|
|
|
|
#include "intf_msg.h"
|
|
#include "main.h"
|
|
|
|
#include "modules.h"
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_sys_t: BeOS audio output method descriptor
|
|
*****************************************************************************
|
|
* This structure is part of the audio output thread descriptor.
|
|
* It describes some BeOS specific variables.
|
|
*****************************************************************************/
|
|
typedef struct aout_sys_s
|
|
{
|
|
BPushGameSound * p_sound;
|
|
gs_audio_format * p_format;
|
|
void * p_buffer;
|
|
long i_buffer_size;
|
|
long i_buffer_pos;
|
|
|
|
} aout_sys_t;
|
|
|
|
extern "C"
|
|
{
|
|
|
|
/*****************************************************************************
|
|
* Local prototypes.
|
|
*****************************************************************************/
|
|
static int aout_Probe ( probedata_t *p_data );
|
|
static int aout_Open ( aout_thread_t *p_aout );
|
|
static int aout_SetFormat ( aout_thread_t *p_aout );
|
|
static long aout_GetBufInfo ( aout_thread_t *p_aout, long l_buffer_info );
|
|
static void aout_Play ( aout_thread_t *p_aout,
|
|
byte_t *buffer, int i_size );
|
|
static void aout_Close ( aout_thread_t *p_aout );
|
|
|
|
/*****************************************************************************
|
|
* Functions exported as capabilities. They are declared as static so that
|
|
* we don't pollute the namespace too much.
|
|
*****************************************************************************/
|
|
void _M( aout_getfunctions )( function_list_t * p_function_list )
|
|
{
|
|
p_function_list->pf_probe = aout_Probe;
|
|
p_function_list->functions.aout.pf_open = aout_Open;
|
|
p_function_list->functions.aout.pf_setformat = aout_SetFormat;
|
|
p_function_list->functions.aout.pf_getbufinfo = aout_GetBufInfo;
|
|
p_function_list->functions.aout.pf_play = aout_Play;
|
|
p_function_list->functions.aout.pf_close = aout_Close;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_Probe: probe the audio device and return a score
|
|
*****************************************************************************/
|
|
static int aout_Probe( probedata_t *p_data )
|
|
{
|
|
/* We don't test anything since I don't know what to test. However
|
|
* if the module could be loaded it is quite likely to work. */
|
|
return( 100 );
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_Open: opens a BPushGameSound
|
|
*****************************************************************************/
|
|
static int aout_Open( aout_thread_t *p_aout )
|
|
{
|
|
/* Allocate structure */
|
|
p_aout->p_sys = (aout_sys_t*) malloc( sizeof( aout_sys_t ) );
|
|
if( p_aout->p_sys == NULL )
|
|
{
|
|
intf_ErrMsg("error: %s", strerror(ENOMEM) );
|
|
return( 1 );
|
|
}
|
|
|
|
/* Allocate gs_audio_format */
|
|
p_aout->p_sys->p_format = (gs_audio_format *) malloc( sizeof( gs_audio_format ) );
|
|
if( p_aout->p_sys->p_format == NULL )
|
|
{
|
|
free( p_aout->p_sys );
|
|
intf_ErrMsg("error: cannot allocate memory for gs_audio_format" );
|
|
return( 1 );
|
|
}
|
|
|
|
/* Initialize some variables */
|
|
p_aout->i_format = AOUT_FORMAT_DEFAULT;
|
|
p_aout->i_channels = 1 + main_GetIntVariable( AOUT_STEREO_VAR,
|
|
AOUT_STEREO_DEFAULT );
|
|
p_aout->l_rate = main_GetIntVariable( AOUT_RATE_VAR, AOUT_RATE_DEFAULT );
|
|
|
|
p_aout->p_sys->p_format->frame_rate = 44100.0;
|
|
p_aout->p_sys->p_format->channel_count = p_aout->i_channels;
|
|
p_aout->p_sys->p_format->format = gs_audio_format::B_GS_S16;
|
|
p_aout->p_sys->p_format->byte_order = B_MEDIA_LITTLE_ENDIAN;
|
|
p_aout->p_sys->p_format->buffer_size = 4*8192;
|
|
p_aout->p_sys->i_buffer_pos = 0;
|
|
|
|
/* Allocate BPushGameSound */
|
|
p_aout->p_sys->p_sound = new BPushGameSound( 8192,
|
|
p_aout->p_sys->p_format,
|
|
2, NULL );
|
|
if( p_aout->p_sys->p_sound == NULL )
|
|
{
|
|
free( p_aout->p_sys->p_format );
|
|
free( p_aout->p_sys );
|
|
intf_ErrMsg("error: cannot allocate memory for BPushGameSound" );
|
|
return( 1 );
|
|
}
|
|
|
|
if( p_aout->p_sys->p_sound->InitCheck() != B_OK )
|
|
{
|
|
free( p_aout->p_sys->p_format );
|
|
free( p_aout->p_sys );
|
|
intf_ErrMsg("error: cannot allocate memory for BPushGameSound" );
|
|
return( 1 );
|
|
}
|
|
|
|
p_aout->p_sys->p_sound->StartPlaying( );
|
|
|
|
p_aout->p_sys->p_sound->LockForCyclic( &p_aout->p_sys->p_buffer,
|
|
(size_t *)&p_aout->p_sys->i_buffer_size );
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_SetFormat: sets the dsp output format
|
|
*****************************************************************************/
|
|
static int aout_SetFormat( aout_thread_t *p_aout )
|
|
{
|
|
return( 0 );
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_GetBufInfo: buffer status query
|
|
*****************************************************************************/
|
|
static long aout_GetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
|
|
{
|
|
/* Each value is 4 bytes long (stereo signed 16 bits) */
|
|
long i_hard_pos = 4 * p_aout->p_sys->p_sound->CurrentPosition();
|
|
|
|
i_hard_pos = p_aout->p_sys->i_buffer_pos - i_hard_pos;
|
|
if( i_hard_pos < 0 )
|
|
{
|
|
i_hard_pos += p_aout->p_sys->i_buffer_size;
|
|
}
|
|
|
|
return( i_hard_pos );
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_Play: plays a sound samples buffer
|
|
*****************************************************************************
|
|
* This function writes a buffer of i_length bytes in the dsp
|
|
*****************************************************************************/
|
|
static void aout_Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
|
|
{
|
|
long i_newbuf_pos;
|
|
|
|
if( (i_newbuf_pos = p_aout->p_sys->i_buffer_pos + i_size)
|
|
> p_aout->p_sys->i_buffer_size )
|
|
{
|
|
memcpy( (void *)((int)p_aout->p_sys->p_buffer
|
|
+ p_aout->p_sys->i_buffer_pos),
|
|
buffer,
|
|
p_aout->p_sys->i_buffer_size - p_aout->p_sys->i_buffer_pos );
|
|
|
|
memcpy( (void *)((int)p_aout->p_sys->p_buffer),
|
|
buffer + p_aout->p_sys->i_buffer_size - p_aout->p_sys->i_buffer_pos,
|
|
i_size - ( p_aout->p_sys->i_buffer_size
|
|
- p_aout->p_sys->i_buffer_pos ) );
|
|
|
|
p_aout->p_sys->i_buffer_pos = i_newbuf_pos - p_aout->p_sys->i_buffer_size;
|
|
|
|
}
|
|
else
|
|
{
|
|
memcpy( (void *)((int)p_aout->p_sys->p_buffer + p_aout->p_sys->i_buffer_pos),
|
|
buffer, i_size );
|
|
|
|
p_aout->p_sys->i_buffer_pos = i_newbuf_pos;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* aout_Close: closes the dsp audio device
|
|
*****************************************************************************/
|
|
static void aout_Close( aout_thread_t *p_aout )
|
|
{
|
|
p_aout->p_sys->p_sound->UnlockCyclic();
|
|
p_aout->p_sys->p_sound->StopPlaying( );
|
|
delete p_aout->p_sys->p_sound;
|
|
free( p_aout->p_sys->p_format );
|
|
free( p_aout->p_sys );
|
|
}
|
|
|
|
} /* extern "C" */
|
|
|
|
|