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96 lines
3.0 KiB
96 lines
3.0 KiB
/*****************************************************************************
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* dxgi_fmt.h : DXGI helper calls
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*****************************************************************************
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* Copyright © 2015 VLC authors, VideoLAN and VideoLabs
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*
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* Authors: Steve Lhomme <robux4@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#ifndef VLC_VIDEOCHROMA_DXGI_FMT_H_
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#define VLC_VIDEOCHROMA_DXGI_FMT_H_
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#include <dxgi.h>
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#include <dxgiformat.h>
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#include <vlc_common.h>
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#ifdef __cplusplus
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extern "C" {
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#endif// __cplusplus
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#define GPU_MANUFACTURER_AMD 0x1002
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#define GPU_MANUFACTURER_NVIDIA 0x10DE
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#define GPU_MANUFACTURER_VIA 0x1106
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#define GPU_MANUFACTURER_INTEL 0x8086
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#define GPU_MANUFACTURER_S3 0x5333
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#define GPU_MANUFACTURER_QUALCOMM 0x4D4F4351
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#define GPU_MANUFACTURER_MICROSOFT 0x1414 // "Microsoft Basic Render Driver"
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#define DXGI_MAX_SHADER_VIEW 4
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#define DXGI_MAX_RENDER_TARGET 2 // for NV12/P010 we render Y and UV separately
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typedef struct
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{
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const char *name;
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DXGI_FORMAT formatTexture;
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DXGI_FORMAT alphaTexture;
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vlc_fourcc_t fourcc;
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uint8_t bitsPerChannel;
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uint8_t widthDenominator;
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uint8_t heightDenominator;
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uint8_t bitsForAlpha;
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uint8_t resourceFactor; // the plane depth doesn't match the resource depth
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DXGI_FORMAT resourceFormat[DXGI_MAX_SHADER_VIEW];
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} d3d_format_t;
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const char *DxgiFormatToStr(DXGI_FORMAT format);
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vlc_fourcc_t DxgiFormatFourcc(DXGI_FORMAT format);
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DXGI_FORMAT DxgiFourccFormat(vlc_fourcc_t format);
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const d3d_format_t *DxgiGetRenderFormatList(void);
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const char *DxgiVendorStr(unsigned int gpu_vendor);
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UINT DxgiResourceCount(const d3d_format_t *);
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bool DxgiIsRGBFormat(const d3d_format_t *);
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#define DXGI_RGB_FORMAT (1 << 0)
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#define DXGI_YUV_FORMAT (1 << 1)
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#define DXGI_CHROMA_CPU 1
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#define DXGI_CHROMA_GPU 2
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union DXGI_Color
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{
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struct {
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FLOAT r, g, b, a;
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};
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struct {
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FLOAT y;
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};
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struct {
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FLOAT u, v;
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};
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FLOAT array[4];
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};
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void DXGI_GetBlackColor( const d3d_format_t *,
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union DXGI_Color black[DXGI_MAX_RENDER_TARGET],
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size_t colors[DXGI_MAX_RENDER_TARGET] );
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#ifdef __cplusplus
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}
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#endif// __cplusplus
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#endif /* include-guard */
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