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/*****************************************************************************
* dxgi_fmt.h : DXGI helper calls
*****************************************************************************
* Copyright © 2015 VLC authors, VideoLAN and VideoLabs
*
* Authors: Steve Lhomme <robux4@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef VLC_VIDEOCHROMA_DXGI_FMT_H_
#define VLC_VIDEOCHROMA_DXGI_FMT_H_
#include <dxgi.h>
#include <dxgiformat.h>
#include <vlc_common.h>
#ifdef __cplusplus
extern "C" {
#endif// __cplusplus
#define GPU_MANUFACTURER_AMD 0x1002
#define GPU_MANUFACTURER_NVIDIA 0x10DE
#define GPU_MANUFACTURER_VIA 0x1106
#define GPU_MANUFACTURER_INTEL 0x8086
#define GPU_MANUFACTURER_S3 0x5333
#define GPU_MANUFACTURER_QUALCOMM 0x4D4F4351
#define GPU_MANUFACTURER_MICROSOFT 0x1414 // "Microsoft Basic Render Driver"
#define DXGI_MAX_SHADER_VIEW 4
#define DXGI_MAX_RENDER_TARGET 2 // for NV12/P010 we render Y and UV separately
typedef struct
{
const char *name;
DXGI_FORMAT formatTexture;
DXGI_FORMAT alphaTexture;
vlc_fourcc_t fourcc;
uint8_t bitsPerChannel;
uint8_t widthDenominator;
uint8_t heightDenominator;
uint8_t bitsForAlpha;
uint8_t resourceFactor; // the plane depth doesn't match the resource depth
DXGI_FORMAT resourceFormat[DXGI_MAX_SHADER_VIEW];
} d3d_format_t;
const char *DxgiFormatToStr(DXGI_FORMAT format);
vlc_fourcc_t DxgiFormatFourcc(DXGI_FORMAT format);
DXGI_FORMAT DxgiFourccFormat(vlc_fourcc_t format);
const d3d_format_t *DxgiGetRenderFormatList(void);
const char *DxgiVendorStr(unsigned int gpu_vendor);
UINT DxgiResourceCount(const d3d_format_t *);
bool DxgiIsRGBFormat(const d3d_format_t *);
#define DXGI_RGB_FORMAT (1 << 0)
#define DXGI_YUV_FORMAT (1 << 1)
#define DXGI_CHROMA_CPU 1
#define DXGI_CHROMA_GPU 2
union DXGI_Color
{
struct {
FLOAT r, g, b, a;
};
struct {
FLOAT y;
};
struct {
FLOAT u, v;
};
FLOAT array[4];
};
void DXGI_GetBlackColor( const d3d_format_t *,
union DXGI_Color black[DXGI_MAX_RENDER_TARGET],
size_t colors[DXGI_MAX_RENDER_TARGET] );
#ifdef __cplusplus
}
#endif// __cplusplus
#endif /* include-guard */