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87 lines
2.6 KiB
87 lines
2.6 KiB
/*****************************************************************************
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* Copyright (C) 2022 VLC authors and VideoLAN
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* ( at your option ) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#ifndef QSGROUNDEDRECTANGULARIMAGENODE_HPP
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#define QSGROUNDEDRECTANGULARIMAGENODE_HPP
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#include <QSGGeometryNode>
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#include <memory>
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#include <cmath>
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class QSGTextureMaterial;
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class QSGOpaqueTextureMaterial;
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class QSGTexture;
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class QSGRoundedRectangularImageNode : public QSGGeometryNode
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{
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template<class T>
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static T material_cast(QSGMaterial* const material);
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public:
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struct Shape
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{
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QRectF rect;
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qreal radius = 0.0;
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constexpr bool operator ==(const Shape& b) const
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{
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return (rect == b.rect && qFuzzyCompare(radius, b.radius));
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}
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constexpr bool isValid() const
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{
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return (!rect.isEmpty() && std::isgreaterequal(radius, 0.0));
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}
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};
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QSGRoundedRectangularImageNode();
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// For convenience:
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QSGTextureMaterial* material() const;
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QSGOpaqueTextureMaterial* opaqueMaterial() const;
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void setSmooth(const bool smooth);
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void setTexture(const std::shared_ptr<QSGTexture>& texture);
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inline constexpr Shape shape() const
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{
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return m_shape;
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}
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bool setShape(const Shape& shape);
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inline bool rebuildGeometry()
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{
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return rebuildGeometry(m_shape);
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}
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bool rebuildGeometry(const Shape& shape);
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// Constructs a geometry denoting rounded rectangle using QPainterPath
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static QSGGeometry* rebuildGeometry(const Shape& shape,
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QSGGeometry* geometry,
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const QSGTexture* const atlasTexture = nullptr);
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private:
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std::shared_ptr<QSGTexture> m_texture;
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Shape m_shape;
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bool m_smooth = true;
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};
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#endif // QSGROUNDEDRECTANGULARIMAGENODE_HPP
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