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/*****************************************************************************
* Copyright (C) 2022 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* ( at your option ) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef QSGROUNDEDRECTANGULARIMAGENODE_HPP
#define QSGROUNDEDRECTANGULARIMAGENODE_HPP
#include <QSGGeometryNode>
#include <memory>
#include <cmath>
class QSGTextureMaterial;
class QSGOpaqueTextureMaterial;
class QSGTexture;
class QSGRoundedRectangularImageNode : public QSGGeometryNode
{
template<class T>
static T material_cast(QSGMaterial* const material);
public:
struct Shape
{
QRectF rect;
qreal radius = 0.0;
constexpr bool operator ==(const Shape& b) const
{
return (rect == b.rect && qFuzzyCompare(radius, b.radius));
}
constexpr bool isValid() const
{
return (!rect.isEmpty() && std::isgreaterequal(radius, 0.0));
}
};
QSGRoundedRectangularImageNode();
// For convenience:
QSGTextureMaterial* material() const;
QSGOpaqueTextureMaterial* opaqueMaterial() const;
void setSmooth(const bool smooth);
void setTexture(const std::shared_ptr<QSGTexture>& texture);
inline constexpr Shape shape() const
{
return m_shape;
}
bool setShape(const Shape& shape);
inline bool rebuildGeometry()
{
return rebuildGeometry(m_shape);
}
bool rebuildGeometry(const Shape& shape);
// Constructs a geometry denoting rounded rectangle using QPainterPath
static QSGGeometry* rebuildGeometry(const Shape& shape,
QSGGeometry* geometry,
const QSGTexture* const atlasTexture = nullptr);
private:
std::shared_ptr<QSGTexture> m_texture;
Shape m_shape;
bool m_smooth = true;
};
#endif // QSGROUNDEDRECTANGULARIMAGENODE_HPP