/***************************************************************************** * Copyright (C) 2022 VLC authors and VideoLAN * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * ( at your option ) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #ifndef QSGROUNDEDRECTANGULARIMAGENODE_HPP #define QSGROUNDEDRECTANGULARIMAGENODE_HPP #include #include #include class QSGTextureMaterial; class QSGOpaqueTextureMaterial; class QSGTexture; class QSGRoundedRectangularImageNode : public QSGGeometryNode { template static T material_cast(QSGMaterial* const material); public: struct Shape { QRectF rect; qreal radius = 0.0; constexpr bool operator ==(const Shape& b) const { return (rect == b.rect && qFuzzyCompare(radius, b.radius)); } constexpr bool isValid() const { return (!rect.isEmpty() && std::isgreaterequal(radius, 0.0)); } }; QSGRoundedRectangularImageNode(); // For convenience: QSGTextureMaterial* material() const; QSGOpaqueTextureMaterial* opaqueMaterial() const; void setSmooth(const bool smooth); void setTexture(const std::shared_ptr& texture); inline constexpr Shape shape() const { return m_shape; } bool setShape(const Shape& shape); inline bool rebuildGeometry() { return rebuildGeometry(m_shape); } bool rebuildGeometry(const Shape& shape); // Constructs a geometry denoting rounded rectangle using QPainterPath static QSGGeometry* rebuildGeometry(const Shape& shape, QSGGeometry* geometry, const QSGTexture* const atlasTexture = nullptr); private: std::shared_ptr m_texture; Shape m_shape; bool m_smooth = true; }; #endif // QSGROUNDEDRECTANGULARIMAGENODE_HPP