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lua: remove useless header file

pull/85/head
Rémi Denis-Courmont 8 years ago
parent
commit
d8ddb20fde
  1. 2
      modules/lua/Makefile.am
  2. 32
      modules/lua/libs/objects.h
  3. 1
      modules/lua/libs/variables.c

2
modules/lua/Makefile.am

@ -18,7 +18,7 @@ liblua_plugin_la_SOURCES = \
lua/libs/messages.c \
lua/libs/misc.c lua/libs/misc.h \
lua/libs/net.c \
lua/libs/objects.c lua/libs/objects.h \
lua/libs/objects.c \
lua/libs/osd.c \
lua/libs/playlist.c \
lua/libs/sd.c \

32
modules/lua/libs/objects.h

@ -1,32 +0,0 @@
/*****************************************************************************
* objects.h: Generic lua<->vlc object wrapper
*****************************************************************************
* Copyright (C) 2007-2008 the VideoLAN team
*
* Authors: Antoine Cellerier <dionoea at videolan tod org>
* Pierre d'Herbemont <pdherbemont # videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef VLC_LUA_OBJECTS_H
#define VLC_LUA_OBJECTS_H
int vlclua_push_vlc_object( lua_State *L, vlc_object_t *p_obj );
#define vlclua_push_vlc_object( a, b ) \
vlclua_push_vlc_object( a, VLC_OBJECT( b ) )
#endif

1
modules/lua/libs/variables.c

@ -38,7 +38,6 @@
#include "../vlc.h"
#include "../libs.h"
#include "variables.h"
#include "objects.h"
/*****************************************************************************
* Variables handling

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