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Correctly handle YUV 422 packed in ripple and wave

It's a bit blocky but a lot easier than a pixel perfect fix.
pull/2/head
Antoine Cellerier 16 years ago
parent
commit
b998f491d1
  1. 12
      modules/video_filter/ripple.c
  2. 7
      modules/video_filter/wave.c

12
modules/video_filter/ripple.c

@ -143,7 +143,15 @@ static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
i_num_lines = p_pic->p[i_index].i_visible_lines;
i_pixel_pitch = p_pic->p[i_index].i_pixel_pitch;
i_visible_pixels = p_pic->p[i_index].i_visible_pitch/p_pic->p[i_index].i_pixel_pitch;
switch( p_filter->fmt_in.video.i_chroma )
{
CASE_PACKED_YUV_422
// Quick hack to fix u/v inversion occuring with 2 byte pixel pitch
i_pixel_pitch *= 2;
break;
}
i_visible_pixels = p_pic->p[i_index].i_visible_pitch/i_pixel_pitch;
i_first_line = i_num_lines * 4 / 5;
@ -167,7 +175,7 @@ static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
- i_first_line) )
* (double)(i_line - i_first_line)
/ (double)i_num_lines
/ 8.0 )*p_pic->p[i_index].i_pixel_pitch;
/ 8.0 )*i_pixel_pitch;
if( i_offset )
{

7
modules/video_filter/wave.c

@ -145,6 +145,13 @@ static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
i_num_lines = p_pic->p[i_index].i_visible_lines;
i_visible_pitch = p_pic->p[i_index].i_visible_pitch;
i_pixel_pitch = p_pic->p[i_index].i_pixel_pitch;
switch( p_filter->fmt_in.video.i_chroma )
{
CASE_PACKED_YUV_422
// Quick hack to fix u/v inversion occuring with 2 byte pixel pitch
i_pixel_pitch *= 2;
break;
}
i_visible_pixels = i_visible_pitch/i_pixel_pitch;
black_pixel = ( p_pic->i_planes > 1 && i_index == Y_PLANE ) ? 0x00

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