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check presence of d3dx9effect.h

It's part of mingw-w64, but was removed from the Windows SDK a long time ago.
pull/188/head
Steve Lhomme 6 months ago
parent
commit
b7c263fbd1
  1. 3
      config.h.meson
  2. 1
      configure.ac
  3. 1
      meson.build

3
config.h.meson

@ -104,6 +104,9 @@
/* Define if the compiler supports typeof. */
#mesondefine HAVE_CXX_TYPEOF
/* Define to 1 if you have the <d3dx9effect.h> header file. */
#mesondefine HAVE_D3DX9EFFECT_H
/* Define to 1 if you have the `dirfd' function. */
#mesondefine HAVE_DIRFD

1
configure.ac

@ -2792,6 +2792,7 @@ dnl
dnl DXGI debug
dnl
AC_CHECK_HEADERS([dxgidebug.h])
AC_CHECK_HEADERS([d3dx9effect.h])
dnl
dnl IStorageFolder

1
meson.build

@ -270,6 +270,7 @@ check_c_headers = [
['zlib.h', { 'args' : [contrib_inc_args] }],
['wordexp.h'],
['dxgidebug.h'],
['d3dx9effect.h'],
['GL/wglew.h',
{ 'prefix' : ['#include <windows.h>', '#include <GL/glew.h>'],
'args' : [contrib_inc_args] }],

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