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qt: fix inverted z/w in RectFilter.frag

pull/162/head
Fatih Uzunoglu 2 years ago
committed by Steve Lhomme
parent
commit
a57993cede
  1. 4
      modules/gui/qt/shaders/RectFilter.frag

4
modules/gui/qt/shaders/RectFilter.frag

@ -30,8 +30,8 @@ layout(binding = 1) uniform sampler2D source;
void main() {
if (((qt_TexCoord0.x >= discardRect.x && qt_TexCoord0.x <= discardRect.w) &&
(qt_TexCoord0.y >= discardRect.y && qt_TexCoord0.y <= discardRect.z)))
if (((qt_TexCoord0.x >= discardRect.x && qt_TexCoord0.x <= discardRect.z) &&
(qt_TexCoord0.y >= discardRect.y && qt_TexCoord0.y <= discardRect.w)))
discard;
highp vec4 texel = texture(source, qt_TexCoord0);

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