@ -305,11 +305,7 @@ static void *Thread( void *p_data )
if (intro) intro->draw();
// swap buffers etc.
if( !vlc_gl_Lock(gl) )
{
vlc_gl_Swap( gl );
vlc_gl_Unlock( gl );
}
// stop vsxu nicely (unloads textures and frees memory)