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vdpau/display: fix SPU blending offsets

(cherry picked from commit 329bd3c8a3)
cherry-pick-c5513cf9
Rémi Denis-Courmont 4 years ago
parent
commit
34d3341b79
  1. 17
      modules/hw/vdpau/display.c

17
modules/hw/vdpau/display.c

@ -179,8 +179,8 @@ static void RenderRegion(vout_display_t *vd, VdpOutputSurface target,
/* Create GPU surface for sub-picture */
err = vdp_bitmap_surface_create(sys->vdp, sys->device, fmt,
reg->fmt.i_visible_width, reg->fmt.i_visible_height, VDP_FALSE,
&surface);
reg->fmt.i_width, reg->fmt.i_height,
VDP_FALSE, &surface);
if (err != VDP_STATUS_OK)
{
msg_Err(vd, "%s creation failure: %s", "bitmap surface",
@ -203,7 +203,7 @@ static void RenderRegion(vout_display_t *vd, VdpOutputSurface target,
}
/* Render onto main surface */
VdpRect area = {
VdpRect dst_area = {
reg->i_x * vd->fmt.i_visible_width
/ subpic->i_original_picture_width,
reg->i_y * vd->fmt.i_visible_height
@ -213,6 +213,12 @@ static void RenderRegion(vout_display_t *vd, VdpOutputSurface target,
(reg->i_y + reg->fmt.i_visible_height) * vd->fmt.i_visible_height
/ subpic->i_original_picture_height,
};
VdpRect src_area = {
reg->fmt.i_x_offset,
reg->fmt.i_y_offset,
reg->fmt.i_x_offset + reg->fmt.i_visible_width,
reg->fmt.i_y_offset + reg->fmt.i_visible_height,
};
VdpColor color = { 1.f, 1.f, 1.f,
reg->i_alpha * subpic->i_alpha / 65535.f };
VdpOutputSurfaceRenderBlendState state = {
@ -230,8 +236,9 @@ static void RenderRegion(vout_display_t *vd, VdpOutputSurface target,
.blend_constant = { 0.f, 0.f, 0.f, 0.f },
};
err = vdp_output_surface_render_bitmap_surface(sys->vdp, target, &area,
surface, NULL, &color, &state, 0);
err = vdp_output_surface_render_bitmap_surface(sys->vdp, target, &dst_area,
surface, &src_area, &color,
&state, 0);
if (err != VDP_STATUS_OK)
msg_Err(vd, "blending failure: %s",
vdp_get_error_string(sys->vdp, err));

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