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@ -416,33 +416,9 @@ static int Direct3D11MapPoolTexture(picture_t *picture) |
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return CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch); |
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} |
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/* add black pixels in the padding to ease the interpolation artefacts */ |
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static void EraseYUVBorders(int i_planes, plane_t planes[PICTURE_PLANE_MAX]) |
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{ |
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for (int i = 0; i < i_planes; i++) |
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{ |
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uint8_t val = (i == 0) ? 0x00 : 0x80; |
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if (planes[i].i_visible_lines < planes[i].i_lines) |
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{ |
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memset(planes[i].p_pixels + (planes[i].i_visible_lines * planes[i].i_pitch), val, planes[i].i_visible_pitch); |
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} |
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if (planes[i].i_visible_pitch < planes[i].i_pitch) |
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{ |
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for (int j=0; j<planes[i].i_visible_lines; j++) |
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{ |
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planes[i].p_pixels[j * planes[i].i_pitch + (planes[i].i_visible_pitch + 0) ] = val; |
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if (i_planes == 2) |
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planes[i].p_pixels[j * planes[i].i_pitch + (planes[i].i_visible_pitch + 1) ] = val; |
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} |
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} |
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} |
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} |
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static void Direct3D11UnmapPoolTexture(picture_t *picture) |
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{ |
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picture_sys_t *p_sys = picture->p_sys; |
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EraseYUVBorders(picture->i_planes, picture->p); |
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ID3D11DeviceContext_Unmap(p_sys->context, p_sys->resource[KNOWN_DXGI_INDEX], 0); |
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} |
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@ -1125,8 +1101,6 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic |
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for (i = 0; i < picture->i_planes; i++) |
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plane_CopyPixels(&planes[i], &picture->p[i]); |
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EraseYUVBorders(picture->i_planes, planes); |
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for (i = 0; i < picture->i_planes; i++) |
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ID3D11DeviceContext_Unmap(sys->d3d_dev.d3dcontext, sys->stagingSys.resource[i], 0); |
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} |
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