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67 lines
2.6 KiB
67 lines
2.6 KiB
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/*============================================================================
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This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
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Package, Release 3d, by John R. Hauser.
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Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions, and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions, and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the University nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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=============================================================================*/
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#include <stdint.h>
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#include "platform.h"
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#include "internals.h"
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#include "softfloat.h"
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bfloat16_t bf16_mulAdd( bfloat16_t a, bfloat16_t b, bfloat16_t c )
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{
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uint_fast8_t roundingMode = softfloat_roundingMode;
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float64_t f64A = bf16_to_f64( a );
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float64_t f64B = bf16_to_f64( b );
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float64_t f64C = bf16_to_f64( c );
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float64_t prod = f64_mul( f64A, f64B );
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softfloat_roundingMode = softfloat_round_odd;
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float64_t sum = f64_add( prod, f64C );
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softfloat_roundingMode = roundingMode;
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/* When rounding down, return -0 instead of +0 when product's sign
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* differs from C's sign. */
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if ( softfloat_roundingMode == softfloat_round_min
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&& sum.v == 0
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&& ( ( prod.v ^ f64C.v ) & 0x8000000000000000U ) != 0 )
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return (bfloat16_t) { 0x8000 };
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return f64_to_bf16( sum );
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}
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