// See LICENSE for license details. #include "processor.h" #include "config.h" #include "mmu.h" #include "softfloat.h" #include "platform.h" // softfloat isNaNF32UI, etc. #include "internals.h" // ditto #include reg_t rv32_NAME(processor_t* p, insn_t insn, reg_t pc) { int xprlen = 32; reg_t npc = sext_xprlen(pc + insn_length(OPCODE)); #include "insns/NAME.h" return npc; } reg_t rv64_NAME(processor_t* p, insn_t insn, reg_t pc) { int xprlen = 64; reg_t npc = sext_xprlen(pc + insn_length(OPCODE)); #include "insns/NAME.h" return npc; }