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${ noResults }
qemu/replay
This patch fixes saving and loading the snapshots in the replay mode. It is required for the snapshots created in the moment when the header of the asynchronous event is read. This information was not saved in the snapshot. After loading the vmstate replay continued with the file offset passed the event header. The event header is lost in this case and replay hangs. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Message-Id: <20180227095322.1060.53929.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> |
8 years ago | |
|---|---|---|
| .. | ||
| Makefile.objs | replay: add record/replay for audio passthrough | 9 years ago |
| replay-audio.c | replay: push replay_mutex_lock up the call tree | 8 years ago |
| replay-char.c | replay: push replay_mutex_lock up the call tree | 8 years ago |
| replay-events.c | replay: save vmstate of the asynchronous events | 8 years ago |
| replay-input.c | Include less of the generated modular QAPI headers | 8 years ago |
| replay-internal.c | replay: check return values of fwrite | 8 years ago |
| replay-internal.h | replay: save vmstate of the asynchronous events | 8 years ago |
| replay-net.c | record/replay: add network support | 9 years ago |
| replay-snapshot.c | replay: save vmstate of the asynchronous events | 8 years ago |
| replay-time.c | replay: push replay_mutex_lock up the call tree | 8 years ago |
| replay.c | replay: don't process async events when warping the clock | 8 years ago |