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${ noResults }
qemu/replay
This patch enables vCPU notification to wake it up when new async event comes in replay mode. The motivation of this patch is the following. Consider recorded block async event. It is saved into the log with one of the checkpoints. This checkpoint may be passed in vCPU loop. In replay mode when this async event is read from the log, and block thread task is not finished yet, vCPU thread goes to sleep. That is why this patch adds waking up the vCPU to process this finished event. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161726519158.1476949.7614181684462079836.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> |
5 years ago | |
|---|---|---|
| .. | ||
| meson.build | replay: do not build if TCG is not available | 6 years ago |
| replay-audio.c | audio: use size_t where makes sense | 7 years ago |
| replay-char.c | Clean up inclusion of sysemu/sysemu.h | 7 years ago |
| replay-debugging.c | migration: wire up support for snapshot device selection | 5 years ago |
| replay-events.c | replay: notify CPU on event | 5 years ago |
| replay-input.c | Include qemu-common.h exactly where needed | 7 years ago |
| replay-internal.c | replay: fix icount request when replaying clock access | 5 years ago |
| replay-internal.h | replay: flush rr queue before loading the vmstate | 6 years ago |
| replay-net.c | Clean up inclusion of sysemu/sysemu.h | 7 years ago |
| replay-random.c | replay: record and replay random number sources | 6 years ago |
| replay-snapshot.c | migration: wire up support for snapshot device selection | 5 years ago |
| replay-time.c | replay: fix icount request when replaying clock access | 5 years ago |
| replay.c | replay: fix recursive checkpoints | 5 years ago |
| stubs-system.c | replay: do not build if TCG is not available | 6 years ago |