Browse Source
Create new sdl2-2d file for 2d display rendering. Move over sdl_update code, and rename to sdl2_2d_update. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>pull/11/merge
4 changed files with 70 additions and 31 deletions
@ -0,0 +1,61 @@ |
|||
/*
|
|||
* QEMU SDL display driver |
|||
* |
|||
* Copyright (c) 2003 Fabrice Bellard |
|||
* |
|||
* Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
* of this software and associated documentation files (the "Software"), to deal |
|||
* in the Software without restriction, including without limitation the rights |
|||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
* copies of the Software, and to permit persons to whom the Software is |
|||
* furnished to do so, subject to the following conditions: |
|||
* |
|||
* The above copyright notice and this permission notice shall be included in |
|||
* all copies or substantial portions of the Software. |
|||
* |
|||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|||
* THE SOFTWARE. |
|||
*/ |
|||
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ |
|||
|
|||
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ |
|||
#undef WIN32_LEAN_AND_MEAN |
|||
|
|||
#include <SDL.h> |
|||
#include <SDL_syswm.h> |
|||
|
|||
#include "qemu-common.h" |
|||
#include "ui/console.h" |
|||
#include "ui/input.h" |
|||
#include "ui/sdl2.h" |
|||
#include "sysemu/sysemu.h" |
|||
|
|||
void sdl2_2d_update(DisplayChangeListener *dcl, |
|||
int x, int y, int w, int h) |
|||
{ |
|||
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); |
|||
DisplaySurface *surf = qemu_console_surface(dcl->con); |
|||
SDL_Rect rect; |
|||
|
|||
if (!surf) { |
|||
return; |
|||
} |
|||
if (!scon->texture) { |
|||
return; |
|||
} |
|||
|
|||
rect.x = x; |
|||
rect.y = y; |
|||
rect.w = w; |
|||
rect.h = h; |
|||
|
|||
SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), |
|||
surface_stride(surf)); |
|||
SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect); |
|||
SDL_RenderPresent(scon->real_renderer); |
|||
} |
|||
Loading…
Reference in new issue