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ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_gl

Add some ifdefs to avoid an unused function and unused variable.

Fixes: de1f8ce0ab ("ui/dbus: use shared D3D11 Texture2D when possible")
Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
pull/240/head
Richard Henderson 3 years ago
parent
commit
d39a84b734
  1. 4
      ui/dbus-listener.c

4
ui/dbus-listener.c

@ -177,6 +177,7 @@ fail:
}
#endif /* WIN32 */
#if defined(CONFIG_GBM) || defined(WIN32)
static void dbus_update_gl_cb(GObject *source_object,
GAsyncResult *res,
gpointer user_data)
@ -203,11 +204,14 @@ static void dbus_update_gl_cb(GObject *source_object,
graphic_hw_gl_block(ddl->dcl.con, false);
g_object_unref(ddl);
}
#endif
static void dbus_call_update_gl(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
#if defined(CONFIG_GBM) || defined(WIN32)
DBusDisplayListener *ddl = container_of(dcl, DBusDisplayListener, dcl);
#endif
trace_dbus_update_gl(x, y, w, h);

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