Browse Source
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>pull/23/head
9 changed files with 247 additions and 1 deletions
@ -0,0 +1,168 @@ |
|||
/*
|
|||
* QEMU graphical console -- opengl helper bits |
|||
* |
|||
* Copyright (c) 2014 Red Hat |
|||
* |
|||
* Authors: |
|||
* Gerd Hoffmann <kraxel@redhat.com> |
|||
* |
|||
* Permission is hereby granted, free of charge, to any person obtaining a copy |
|||
* of this software and associated documentation files (the "Software"), to deal |
|||
* in the Software without restriction, including without limitation the rights |
|||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|||
* copies of the Software, and to permit persons to whom the Software is |
|||
* furnished to do so, subject to the following conditions: |
|||
* |
|||
* The above copyright notice and this permission notice shall be included in |
|||
* all copies or substantial portions of the Software. |
|||
* |
|||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|||
* THE SOFTWARE. |
|||
*/ |
|||
#include "qemu-common.h" |
|||
#include "ui/console.h" |
|||
#include "ui/shader.h" |
|||
|
|||
#include "shader/texture-blit-vert.h" |
|||
#include "shader/texture-blit-frag.h" |
|||
|
|||
struct ConsoleGLState { |
|||
GLint texture_blit_prog; |
|||
}; |
|||
|
|||
/* ---------------------------------------------------------------------- */ |
|||
|
|||
ConsoleGLState *console_gl_init_context(void) |
|||
{ |
|||
ConsoleGLState *gls = g_new0(ConsoleGLState, 1); |
|||
|
|||
gls->texture_blit_prog = qemu_gl_create_compile_link_program |
|||
(texture_blit_vert_src, texture_blit_frag_src); |
|||
if (!gls->texture_blit_prog) { |
|||
exit(1); |
|||
} |
|||
|
|||
return gls; |
|||
} |
|||
|
|||
void console_gl_fini_context(ConsoleGLState *gls) |
|||
{ |
|||
if (!gls) { |
|||
return; |
|||
} |
|||
g_free(gls); |
|||
} |
|||
|
|||
bool console_gl_check_format(DisplayChangeListener *dcl, |
|||
pixman_format_code_t format) |
|||
{ |
|||
switch (format) { |
|||
case PIXMAN_BE_b8g8r8x8: |
|||
case PIXMAN_BE_b8g8r8a8: |
|||
case PIXMAN_r5g6b5: |
|||
return true; |
|||
default: |
|||
return false; |
|||
} |
|||
} |
|||
|
|||
void surface_gl_create_texture(ConsoleGLState *gls, |
|||
DisplaySurface *surface) |
|||
{ |
|||
assert(gls); |
|||
assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0); |
|||
|
|||
switch (surface->format) { |
|||
case PIXMAN_BE_b8g8r8x8: |
|||
case PIXMAN_BE_b8g8r8a8: |
|||
surface->glformat = GL_BGRA_EXT; |
|||
surface->gltype = GL_UNSIGNED_BYTE; |
|||
break; |
|||
case PIXMAN_r5g6b5: |
|||
surface->glformat = GL_RGB; |
|||
surface->gltype = GL_UNSIGNED_SHORT_5_6_5; |
|||
break; |
|||
default: |
|||
g_assert_not_reached(); |
|||
} |
|||
|
|||
glGenTextures(1, &surface->texture); |
|||
glEnable(GL_TEXTURE_2D); |
|||
glBindTexture(GL_TEXTURE_2D, surface->texture); |
|||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, |
|||
surface_stride(surface) / surface_bytes_per_pixel(surface)); |
|||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, |
|||
surface_width(surface), |
|||
surface_height(surface), |
|||
0, surface->glformat, surface->gltype, |
|||
surface_data(surface)); |
|||
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
|||
} |
|||
|
|||
void surface_gl_update_texture(ConsoleGLState *gls, |
|||
DisplaySurface *surface, |
|||
int x, int y, int w, int h) |
|||
{ |
|||
uint8_t *data = (void *)surface_data(surface); |
|||
|
|||
assert(gls); |
|||
|
|||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, |
|||
surface_stride(surface) / surface_bytes_per_pixel(surface)); |
|||
glTexSubImage2D(GL_TEXTURE_2D, 0, |
|||
x, y, w, h, |
|||
surface->glformat, surface->gltype, |
|||
data + surface_stride(surface) * y |
|||
+ surface_bytes_per_pixel(surface) * x); |
|||
} |
|||
|
|||
void surface_gl_render_texture(ConsoleGLState *gls, |
|||
DisplaySurface *surface) |
|||
{ |
|||
assert(gls); |
|||
|
|||
glClearColor(0.1f, 0.1f, 0.1f, 0.0f); |
|||
glClear(GL_COLOR_BUFFER_BIT); |
|||
|
|||
qemu_gl_run_texture_blit(gls->texture_blit_prog); |
|||
} |
|||
|
|||
void surface_gl_destroy_texture(ConsoleGLState *gls, |
|||
DisplaySurface *surface) |
|||
{ |
|||
if (!surface || !surface->texture) { |
|||
return; |
|||
} |
|||
glDeleteTextures(1, &surface->texture); |
|||
surface->texture = 0; |
|||
} |
|||
|
|||
void surface_gl_setup_viewport(ConsoleGLState *gls, |
|||
DisplaySurface *surface, |
|||
int ww, int wh) |
|||
{ |
|||
int gw, gh, stripe; |
|||
float sw, sh; |
|||
|
|||
assert(gls); |
|||
|
|||
gw = surface_width(surface); |
|||
gh = surface_height(surface); |
|||
|
|||
sw = (float)ww/gw; |
|||
sh = (float)wh/gh; |
|||
if (sw < sh) { |
|||
stripe = wh - wh*sw/sh; |
|||
glViewport(0, stripe / 2, ww, wh - stripe); |
|||
} else { |
|||
stripe = ww - ww*sh/sw; |
|||
glViewport(stripe / 2, 0, ww - stripe, wh); |
|||
} |
|||
} |
|||
@ -0,0 +1,10 @@ |
|||
|
|||
#version 300 es |
|||
|
|||
uniform sampler2D image; |
|||
in mediump vec2 ex_tex_coord; |
|||
out mediump vec4 out_frag_color; |
|||
|
|||
void main(void) { |
|||
out_frag_color = texture(image, ex_tex_coord); |
|||
} |
|||
@ -0,0 +1,10 @@ |
|||
|
|||
#version 300 es |
|||
|
|||
in vec2 in_position; |
|||
out vec2 ex_tex_coord; |
|||
|
|||
void main(void) { |
|||
gl_Position = vec4(in_position, 0.0, 1.0); |
|||
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5; |
|||
} |
|||
Loading…
Reference in new issue