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audio/winwave: previous audio buffer should be flushed

Winwave audio backend has problem with pausing and restart audio out.
Unlike other backends, Winwave pausing API does not flush audio buffer.
As a result, the previous audio data are played in front of
user expected sound when user restart audio.
So changes it to waveOutReset()

Signed-off-by: Munkyu Im <munkyu.im@samsung.com>
Signed-off-by: malc <av1474@comtv.ru>
pull/92/head
munkyu.im 14 years ago
committed by malc
parent
commit
13ef70f64e
  1. 12
      audio/winwaveaudio.c

12
audio/winwaveaudio.c

@ -349,21 +349,15 @@ static int winwave_ctl_out (HWVoiceOut *hw, int cmd, ...)
else {
hw->poll_mode = 0;
}
if (wave->paused) {
mr = waveOutRestart (wave->hwo);
if (mr != MMSYSERR_NOERROR) {
winwave_logerr (mr, "waveOutRestart");
}
wave->paused = 0;
}
wave->paused = 0;
}
return 0;
case VOICE_DISABLE:
if (!wave->paused) {
mr = waveOutPause (wave->hwo);
mr = waveOutReset (wave->hwo);
if (mr != MMSYSERR_NOERROR) {
winwave_logerr (mr, "waveOutPause");
winwave_logerr (mr, "waveOutReset");
}
else {
wave->paused = 1;

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