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the fscale instruction is slow everywhere, probably because it involves a costly and unnecessary integer truncation operation that ends up being a no-op in common usages. instead, construct a floating point scale value with integer arithmetic and simply multiply by it, when possible. for float and double, this is always possible by going to the next-larger type. we use some cheap but effective saturating arithmetic tricks to make sure even very large-magnitude exponents fit. for long double, if the scaling exponent is too large to fit in the exponent of a long double value, we simply fallback to the expensive fscale method. on atom cpu, these changes speed up scalbn by over 30%. (min rdtsc timing dropped from 110 cycles to 70 cycles.)rs-1.0
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