This refines where we extract the LLM libraries to by adding a new
OLLAMA_HOME env var, that defaults to `~/.ollama` The logic was already
idempotenent, so this should speed up startups after the first time a
new release is deployed. It also cleans up after itself.
We now build only a single ROCm version (latest major) on both windows
and linux. Given the large size of ROCms tensor files, we split the
dependency out. It's bundled into the installer on windows, and a
separate download on windows. The linux install script is now smart and
detects the presence of AMD GPUs and looks to see if rocm v6 is already
present, and if not, then downloads our dependency tar file.
For Linux discovery, we now use sysfs and check each GPU against what
ROCm supports so we can degrade to CPU gracefully instead of having
llama.cpp+rocm assert/crash on us. For Windows, we now use go's windows
dynamic library loading logic to access the amdhip64.dll APIs to query
the GPU information.
Even though we weren't setting it to on, somewhere in the cmake config
it was getting toggled on. By explicitly setting it to off, we get `/arch:AVX`
as intended.
On linux, we link the CPU library in to the Go app and fall back to it
when no GPU match is found. On windows we do not link in the CPU library
so that we can better control our dependencies for the CLI. This fixes
the logic so we correctly fallback to the dynamic CPU library
on windows.
Refactor where we store build outputs, and support a fully dynamic loading
model on windows so the base executable has no special dependencies thus
doesn't require a special PATH.
This changes the model for llama.cpp inclusion so we're not applying a patch,
but instead have the C++ code directly in the ollama tree, which should make it
easier to refine and update over time.
By default builds will now produce non-debug and non-verbose binaries.
To enable verbose logs in llama.cpp and debug symbols in the
native code, set `CGO_CFLAGS=-g`
The windows native setup still needs some more work, but this gets it building
again and if you set the PATH properly, you can run the resulting exe on a cuda system.